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Advanced [show]


Griselda Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a worn and beaten armor. She wears a colorful flower in her blonde hair. Her eyes are brown.

Personality: She exudes charisma. She is a tour de force of persuasion. She also is a firm believer in the womanly ideal.

History: She was born to loving parents in a slum to the south. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She then took over the family business and is one of the better Dyer for hire.

Motivation: To pay off her debts.

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Poor, Debt. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Griselda Firahel, Female Half-Elf Expert 5
Medium (4'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 5 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 5 (-3)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Druidic, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Findex Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her copper crest is greasy and uncared for. She tend to wears goggles to shield her eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is frequently practicing swordplay.

History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Findex took refuge in the old dungeon and found the beat up flail and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Military, Nature. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Findex Argenthrixus, Female Dragonborn Druid 8
Medium (6'2") Dragonborn, Neutral Good (CR 8)
Armor Class 11
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1600 gp.


Social Check DCs


Aramil Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is drawn into a tight pony tail with a cross scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Aramil hails from a village terrorized by illithids. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He wants revenge against illithids; and sabotage a competitor

Ideals: Philantrophist. Bonds: Attractive, Job, Enemies. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Aramil Meliamne, Male Elf Barbarian 13
Medium (5'3") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 127 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +7, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4

Possessions: 4000 gp. Gold dragon comb with red garnet eye (900 gp). Gold and topaz bottle stopper cork (900 gp). A necklace of small pink pearls (4000 gp). Gold music box (4000 gp). Jeweled anklet (4000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. She has a slight overbite and is overall scrawny. Her beige fur is drawn into a tight pony tail with a butterfly scrunchie. She wears crescent spectacles with a black brim.

Personality: She is calm most of the time but flees social interaction. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has been saving her money to try and buy her brother's freedom.

Motivation: She is greedy.

Flaws: Shy. Bonds: Rich, Enemies, Family. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Seven Thunder, Female Tabaxi Druid 4
Medium (4'9") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 46000 sp. Carnelian (70 gp). Golden yellow topaz (1200 gp). Rock crystal (70 gp).


Social Check DCs


Tenena Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her chestnut hair is drawn into a tight pony tail with a clover scrunchie. Her eyes are brown.

Personality: Tenena is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tenena fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Fighting, Athletic, Extrovert. Flaws: Insane. Bonds: Attractive. Occupation: Seamstress

Voice: Whispers

Attributes [hide]

Tenena Wildwander, Female Gnome Commoner 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Blue star sapphire (400 gp). Moss agate (11 gp). Silver pearl (150 gp).


Social Check DCs


Wrenn Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. He wears his black hair up in a very large beehive style do. He has several tiny sapphire earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His mother raised him in a mountain cabin. A freak accident while working with his Painter father left him crippled. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Joker, Impeccable. Flaws: Disease. Bonds: Rich, Nature. Occupation: Brewer

Voice: growls and snarls, animalistic

Attributes [hide]

Wrenn Fapplestamp, Male Gnome Commoner 8
Small (3'5") Gnome, Neutral Good (CR 8)
Armor Class 11
Hit Points 29 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Elven, Terran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kellen Nackle, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of magic around his neck, and a sword on his belt, he is not a threatening figure. His hair is greying and his face has many wrinkles. His violet eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He is greedy.

Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Rich, Criminal record. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Kellen Nackle, Male Gnome Rogue 5
Small (3'5") Gnome, True Neutral (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Deception +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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