Seven Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'8" northern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His fur is black and curly. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food he seems plenty friendly. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Philantrophist. Flaws: Fearful, Antagonistic. Bonds: Adventurer, Rich. Occupation: Gardener
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 19 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 8 (-1) | 7 (-2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2000 gp. Rhodochrosite (16 gp). Deep green spinel (110 gp).
Emmeline Breeden, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. Her head has been shaved. Her eyes are brown and catlike.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She enjoys reading and quiet.
History: Born to a pair of adventurers, Emmeline grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To get a good night's sleep.
Ideals: Logical. Flaws: Ugly, Insomniac. Bonds: Adventurer, Slave. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 13000 cp. 3 Antitoxin.
Urshar Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and is typically in her Shoemaker uniform. She has dyed her greying auburn hair a little too much giving a sharp auburn color. She has several tiny opal earrings on each ear.
Personality: Urshar is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shoemaker arts, while her father instructed her in etiquette, music and courtly manner. Her mother was a mechanic, and taught her how to fix just about anything. She ran away from her former home and has been making her living as a Shoemaker for the past few years.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Extrovert, Persistence. Bonds: Job, Rich, Enemies. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 10)
Armor Class 12
Hit Points 55 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Gnome, Giant
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1600 gp.
Hadarai Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a long black beard with little hanging trinkets. His brown eyes dart from person to person.
Personality: He loves telling others what to do and how they should feel about things. He has all his life been fascinated with music.
History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He has never given up on his music dream.
Motivation: He has passion for adventuring and risk; and he is content
Ideals: Athletic, Opinionated, Artistic. Bonds: Immigrant. Occupation: Architect
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp.
Adelaide Heiser, Female Human [Permalink]
Personal [hide]
Description: This southern woman likes to wear ponchos typically of a light brown in addition to tight pants. Her clothes are grease stained in places. Her silver hair is kept up in a ponytail inside a top hat. She has blue eyes.
Personality: She is fixated on the number 12. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She got into the Barrister business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She left for the south, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Insane. Bonds: Poor, Immigrant, Has a crush, Adventurer, Job. Occupation: Barrister
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 11)
Armor Class 8
Hit Points 97 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2
Possessions: 1300 gp. Bloodstone (70 gp). Black star sapphire (800 gp). Smoky quartz (70 gp). Peridot (70 gp). Violet garnet (1200 gp). Moonstone (70 gp). Violet garnet (1200 gp). Jet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adran Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His white hair is heavily combed to the left. This brown eyed easterner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Adran lived on a farm with his father, near the main road leading to a nearby town. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his sister's freedom.
Motivation: He is wracked by social anxiety; and his relatives are trying to arrange a marriage
Flaws: Mundane, Secretive, Fearful. Bonds: Family. Occupation: Carter
Voice: Timid voice
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Sylvan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp.
Beast Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scimitar, but if one is not available she will default to her lance. Her fur is brown and very short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: A deeply religious woman she believes everything happens for a reason. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She comes from a rich northern family. Her homeland was ravaged by war and she spent much of her life rebuilding it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is compelled to act according to her religious beliefs; and to share knowledge with the world
Ideals: Logical. Flaws: PTSD. Bonds: Religious, Rich. Occupation: Soapmaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp.
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