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Advanced [show]


Az-Bror Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts, and carries spears. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His half smiles and green eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. He is a font of random trivia from the lore and stories he has discovered

History: Sold as a small child to a slaver, Az-Bror was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Fighting, Gifted, Logical. Bonds: Attractive, Mentor. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

Az-Bror Clare, Male Half-Orc Sorcerer 7
Medium (6'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 0 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 4 (-3)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 12
Languages Common, Orc, Gnome, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 60 pp.


Social Check DCs


Damien Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, white, dusty cloak. He wears his chestnut hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 16th year, his parents were killed by a illithids raid, leaving Damien alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Wants to open a new tavern; and someone believes him a fraud

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Enemies, Job. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Damien Brightmoon, Male Halfling Fighter 13
Small (2'11") Halfling, Neutral Evil (CR 13)
Armor Class 15
Hit Points 88 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4

Possessions: 2000 gp. Large well-done wool tapestry (100 gp). Black velvet mask with numerous citrines (170 gp). A necklace of small pink pearls (6000 gp). Brass mug with jade inlays (100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Old masterpiece painting (2100 gp). 1 Medium magic item.


Social Check DCs


Delebean Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and he is always smoking a pipe.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born blind and as such lacked many opportunities for work. He has had some formal writing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Athletic, Optimist, Artistic. Flaws: Disease. Bonds: Religious. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Delebean Maekkelferce, Male Gnome Fighter 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Glim Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy black hair. He has gleaming, smiling gray eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a habit of throwing himself into exceedingly dangerous situations.

History: Glim was raised in a hard working conservative environment. After coming to the age of reason, Glim took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted. Flaws: Emotional, Impulsive. Bonds: Rich, Job. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Glim Albaratie, Male Gnome Bard 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Gnoll, Draconic
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 350 gp. 1 Half-Plate.


Social Check DCs


Murgen Gyula, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is well dressed, constantly wearing a white suit, tan shirt, and blue tie. She wears her black hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a Jeweler first and foremost. She believes firmly that knowledge should be universal. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Jeweler work with an outfit from a few towns over. Jeweler work suited her well, and with each successful project, she earned more gold and more respect from her peers. Some 10 years later her spouse died after the birth of her son. Heartbroken, Murgen never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Flaws: Ugly, Insomniac. Bonds: Job, In love, Rich. Occupation: Jeweler

Voice: Uses lots of figures of speech

Attributes [hide]

Murgen Gyula, Female Half-Orc Wizard 13
Medium (5'4") Half-Orc, Neutral Evil (CR 13)
Armor Class 13
Hit Points 48 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Animal Handling +4, Stealth +7
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 1000 gp. Gold dragon comb with red garnet eye (1000 gp). A necklace of small pink pearls (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Solid gold idol (1200 gp). 1 Medium magic item.


Social Check DCs


Adran Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow tunic with grey highlights, and long yellow pants that bunch up around his shoes. He carries with him a set of tridents, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His auburn hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a brothel owner, Adran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother

Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Mentor, Job, Family. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adran Qualanthri, Male Half-Elf Commoner 5
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)17 (+3) 12 (+1)9 (-1)
Skills Athletics +2, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Infernal, Goblin
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 5000 sp.


Social Check DCs


Dariff Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears rags and sports a simple walking cane. Her long brown hair is drawn into a two foot long braid. Her blue eyes are passionate and lively.

Personality: Stoic and calm, she prefers to meditate than take action. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Architect father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Disciplined, Logical. Flaws: Disease, Insomniac. Bonds: Poor. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Dariff Dankil, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 19 (+4)15 (+2) 12 (+1)11 (+0)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 8000 cp. 1 Healer’s kit.


Social Check DCs

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