Nirgel Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. He has a moderate pudge and is not very fit. He wears a wide-brimmed hat to cover his moderate length brown hair. His eyes are likewise silver. His teeth are yellowed and unaligned.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy, self-centered, vain, and jealous.
History: Born in the east to a Gardener, Nirgel learned a great deal about his mother's area of expertise. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. He tends to his Gardener job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Shy, Selfish. Bonds: Job. Occupation: Gardener
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 16)
Armor Class 8
Hit Points 67 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 4d10-1, Ranged +3 / 4d10-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 |
Possessions: 2000 gp.
Krimmon Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in a clean white cloak covering his clean studded leather. He has moderate length white hair. He is very pretty but has cold, dead eyes.
Personality: Overbrimming with self-confidence, Krimmon isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Fighting. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Barkeep
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 7)
Armor Class 14
Hit Points 38 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1 Minor magic item.
Sybil Brent, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a perfectly clean shirt and pair of pants. Her blonde hair has been sun bleached extensively. She has gleaming, smiling gray eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born to a pair of adventurers, Sybil grew up listening to her father's many stories. As a young adult she joined a group advocating for an improvement in Human conditions. She has dedicated herself to building a better village for her children.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her old friends
Flaws: Impulsive, Racist. Bonds: Attractive, Adventurer, Family. Occupation: Doctor
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 600 sp. 1 Bullseye lantern.
Artin Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this woman is wearing a long, brown cloak. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Artin lived on a farm with her mother, near the main road leading to a nearby town. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Doesn't want to be a Bather and was forced into it by her family; and to reunite with her absent mother
Ideals: Passionate. Flaws: Fearful. Bonds: Family, Nature. Occupation: Bather
Voice: American accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Ozyman Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright red and grey, and wears rings and necklaces with large, colorful gems, and a wedding ring on his right hand. With bright brown hair and a scraggly beard. His eyes are gray and catlike.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a very good compulsive liar and kleptomaniac.
History: Ozyman hails from a village terrorized by illithids. After coming to the age of reason, Ozyman took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, In love, Criminal record, Enemies. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 14 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 500 gp.
Roondar Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tan coat over a white low-cut shirt, and a wide-brimmed hat upon his head, and a wedding ring on his left hand. His hair is cut close to his head. His thin eyebrows rest above his beady green eyes.
Personality: Eccentric and domineering, Roondar will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert. Flaws: Ugly. Bonds: In love, Religious, Military. Occupation: Miller
Voice: Booming voice
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 11000 cp.
Yurgunn Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears grey painted combat armor at almost all times. She is muscular with a powerful set of arms. Her hair is cut close to her head. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: Overbrimming with self-confidence, Yurgunn isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is lazy, self-centered, vain, and jealous.
History: Yurgunn was born in the south. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Persistence. Flaws: Selfish. Bonds: Attractive. Occupation: Soapmaker
Voice: Old Prospector
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Jet (60 gp).
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