Beloril Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He wears a colorful flower in his chestnut hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Beloril hails from a village terrorized by orcs. Beloril was born on a far western mountains where he grew up under the tutelage of his father, an expert Map Maker. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: He would like to get married and retire; and someone believes him a fraud
Bonds: Poor, Attractive, Has a crush, Job, Enemies, Immigrant. Occupation: Map Maker
Voice: Hissing voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Aquan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 gp.
Wymar Shelly, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown vest and prefers grey and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. With a patchy red beard and wild red hair. His violet eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: To reunite with his old friends.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Masseuse
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 85 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Corkitron Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a white broad hat and white clothes. His long chestnut hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are brown.
Personality: Corkitron is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.
Motivation: Retire the richest man in the north; and to settle down with his crush
Ideals: Extrovert, Entrepeneur, Philantrophist. Bonds: Has a crush. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 16)
Armor Class 11
Hit Points 92 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 |
Possessions: 800 pp. Silver comb with moonstones (700 gp). A delicate brass dragon egg (10 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Gold and topaz bottle stopper cork (1300 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (1300 gp). Jeweled anklet (2000 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold and ruby ring (11000 gp). Gold dragon comb with red garnet eye (1300 gp). Sapphire pendant on gold chain (2300 gp). Silver chalice with lapis lazuli gems (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eran Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is greying and her face has many wrinkles. She wears round tiny glasses practically rammed into her face.
Personality: She is very quiet and rarely speaks above a whisper. She is skeptical of what others tell her and is slow to trust.
History: Eran was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When Eran reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. By chance she met her brother recently and the two have been together since.
Motivation: A strong sense of loyalty to Dragonborn people; and to reunite with her absent mother
Flaws: Shy, Racist. Bonds: Poor, Military, Family. Occupation: Layabout
Voice: Hissing voice
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 16)
Armor Class 11
Hit Points 85 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 18
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 2 | 1 | 1 |
Possessions: 1000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Old masterpiece painting (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A silver and pearl hairclip (50 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Jeweled anklet (4000 gp). Gold dragon comb with red garnet eye (1300 gp). Gold dragon comb with red garnet eye (1300 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Silver chalice with lapis lazuli gems (60 gp). Gold and ruby ring (11000 gp). Gold and topaz bottle stopper cork (1300 gp). Finely wrought small gold bracelet (50 gp). An abacus with copper, silver and gold markers (60 gp). Solid gold idol (1000 gp). 1 Medium magic item. 1 Medium magic item.
Bathin Vice, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is renowned for his bright green suits and hats. His black hair is kept up in a ponytail inside a top hat. His black eyes are passionate and lively.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised in a mountains tribe. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has set out to sabotage the competition.
Motivation: A rival would like him out of the picture; and retire the richest man in the east
Ideals: Entrepeneur. Bonds: Poor, Job, Criminal record, Nature, Debt. Occupation: Cartwright
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Draconic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 370 gp. Azurite (11 gp). Onyx (70 gp). Freshwater pearl (11 gp).
Beast Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a simple brown robe with blue stripes complete with hood. She has styled her white fur well, parting it to the left. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is obsessed with finding treasure.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. During her travels, Beast and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Beast discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Beast fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She desires power and/or immortality.
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Performer
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 400 gp. Violet garnet (1500 gp).
Nagrette Myerscough, Female Half-Orc [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She carries with her a set of greataxes on her belt, each one with a sapphire on the hilt. Her golden hair is slicked back into a classic pompadour. Her green eyes dart from person to person.
Personality: Nagrette is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a logical person and will generally grow upset if things defy logic and science.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nagrette took refuge in the ruined castle and found the beat up greataxe and armor she uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nagrette fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Extrovert, Logical. Bonds: Attractive, Nature. Occupation: Dyer
Voice: Mousy voice
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Good (CR 8)
Armor Class 12
Hit Points 57 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +3
Possessions: Just what you see.
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