Kallista Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a green top hat and green clothes. Her hair is brown and very short. She is baby faced.
Personality: She is overprotective of those who hire her services. She takes great joy in being the best Weaver in town.
History: She was born to loving parents in a slum to the south. While studying, she fell in love. They married and had a daughter. She has dedicated herself to building a better kind of golem.
Motivation: An old rival family wants her found; and to reunite with her old friends
Bonds: Poor, Guardian, Job, In love, Adventurer, Family. Occupation: Weaver
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
Possessions: 10 pp.
Astar Bright, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy purple stubble. He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He has a hunchback. His long purple hair is drawn into a two foot long braid. His red eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: The child of eastern immigrants he idolized his mother. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Banker
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Oblar Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. His auburn hair is long and unkept. His eyes, though not visible through his cowl, are green.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and Oblar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Military, Rich. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 16)
Armor Class 15
Hit Points 82 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
Possessions: 1000 pp. Gold and topaz bottle stopper cork (1700 gp). Gold dragon comb with red garnet eye (1700 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Black velvet mask with numerous citrines (180 gp). A necklace of small pink pearls (1000 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Sapphire pendant on gold chain (2000 gp). Brass mug with jade inlays (500 gp). Gold dragon comb with red garnet eye (1700 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp).
Henry Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. With bright silver hair and a scraggly beard. His fierce hazel eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the north, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy
Ideals: Fighting, Philantrophist. Flaws: Greedy. Bonds: Enemies, Immigrant, Rich. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 30000 cp. 1 Minor magic item.
Conrad Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it, he is not a threatening figure. He has no hair. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Shepherd profession.
History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He inherited the family business which he has now maintained for 13 years.
Motivation: He is unsatisfied with his job; and to prove his worth to the world
Flaws: Ugly, Impulsive. Bonds: Job, Rich, Enemies. Occupation: Miller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: Smoky quartz (60 gp). Amber (120 gp).
Kilvar Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears just a grey suit. Beneath his clothing is a huge mess of scar tissue. With bright golden hair and a scraggly beard. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Kilvar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Joker. Bonds: Slave, Attractive, Military, Mentor. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Common Melee.
Drusilia Teinithra, Female Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears skinny pants and wears a blue and black robe with the hood down. She is an epitome of beauty. She wears a Stetson hat to hide her balding. She has a dull look in her amber eyes.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She works hard and plays hard.
History: Drusilia was born with her mother's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Many giants want her driven away; and she has passion for adventuring and risk
Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Enemies, Adventurer. Occupation: Dilettante
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 8)
Armor Class 10
Hit Points -2 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 4 (-3) | 18 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Terran, Abyssal, Giant
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1100 gp.
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