Azaki Iranapha, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is renowned for his bright blue suits and hats. His hair is red and curly. He is baby faced.
Personality: He is almost excessively polite to everyone, even when angry. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the west his family was never financially stable. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Shy, Insane. Bonds: Adventurer, Poor. Occupation: Doctor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 51 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item.
Solomon Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He has a large yellow mantle and cape that has been intricately interwoven into his tan robe. He wears a wide-brimmed hat to cover his moderate length auburn hair. He wears crescent spectacles with a black brim.
Personality: This man loves music and to teach people music more than just about anything. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gifted from a young age, Solomon studied abroad. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: To prove his worth to the world.
Ideals: Artistic, Gifted. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 6 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Boddynock Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue Stetson hat and blue clothes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His hazel unseeing eyes seem to look past you.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Boddynock hails from a village terrorized by dire rats. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Boddynock and his spouse have recently divorced.
Motivation: He feels threatened by others; and someone believes him a fraud
Ideals: Athletic. Flaws: Disease, Antagonistic, Fearful, Insane. Bonds: Enemies. Occupation: Farmer
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 10 pp. Freshwater pearl (11 gp). Brown-green garnet (90 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Eberdeb Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A 3'7" southern man, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His auburn hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily eccentric. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Eberdeb was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.
Motivation: Wants a kiss; and to settle down with his crush
Ideals: Gifted. Flaws: Insane. Bonds: Family, Job, Has a crush. Occupation: Slave Trader
Voice: Dutch accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 500 gp. 1 Silk rope. 1 Healer’s kit. 1 Masterwork Musical instrument. 1 Climber’s kit.
Dee Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She wears a tight fitting red shirt and pants. Her hair is red and curly. She is baby faced.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is an amazing painter.
History: Gifted from a young age, Dee studied abroad. From there she went from mercenary job to mercenary job. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Retire the richest woman in the west; and she wants to meet her childhood hero
Ideals: Gifted, Entrepeneur. Bonds: Nature, Adventurer, Job. Occupation: Masseuse
Voice: Squeaky
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 15 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1 Masterwork Common Melee.
Shivering Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Shepherd, and carries axes. Her gray fur is greasy and uncared for. Her copper eyes dart from person to person.
Personality: She is witty, but her monotone delivery comes off as unnerving She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the north; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Entrepeneur. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 60 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 300 gp.
Cask Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a cross on it. He sports a flattop fur cut. He wears crescent spectacles with a black brim.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born to a pair of adventurers, Cask grew up listening to his mother's many stories. He found a children's book about a Tabaxi Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Greedy, Insane. Bonds: Rich, Criminal record, Adventurer. Occupation: Stylist
Voice: Aggressive tone
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Amber (150 gp). Aquamarine (500 gp). Red-brown spinel (150 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!