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NPC Generator

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Advanced [show]


Leucis Grace, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He wears a colorful flower in his brown hair. His gold eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Leucis was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leucis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Artistic, Logical. Bonds: Adventurer, Attractive. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Leucis Grace, Male Tiefling Aristocrat 2
Medium (5'3") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)7 (-2) 13 (+1)16 (+3)
Skills Arcana +0, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 150 gp. 1 Holy water.


Social Check DCs


Roland Whitby, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears many layers of old clothing at all times. He has shaved his head bald. His eyes are green and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.

History: He served in the navy to pay for his family's outstanding loans. His father was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He doesn't get along with people that don't share his tastes; and he is wracked by social anxiety

Ideals: Persistence, Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Military. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

Roland Whitby, Male Human Fighter 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 300 sp. Blue quartz (6 gp).


Social Check DCs


Pikar Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. His auburn hair is smooth and relatively long. He wears a mask on his face.

Personality: Eccentric and domineering, Pikar will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: He's in love; and money/treasure

Ideals: Extrovert, Professionalism. Flaws: PTSD. Bonds: Rich, Has a crush. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Pikar Goodearth, Male Halfling Wizard 3
Small (3'3") Halfling, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 12 (+1)9 (-1)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1200 sp. 1 Masterwork Thieves’ tools. 1 Superior lock. 1 Simple lock.


Social Check DCs


Dariff Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'9" has a big stupid grin on her face most of the time. She wears a robe, a symbol of magic around her neck, and a warhammer on her belt. Her head has been shaved. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She is a Tanner first and foremost. She believes firmly that knowledge should be universal. She receives visions of the future at random moments

History: She was born several months after her mother was called into army service. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Tanner for the past few years.

Motivation: Expand her business; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Dariff Frostbeard, Female Dwarf Expert 6
Medium (3'9") Dwarf, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)16 (+3) 14 (+2)16 (+3)
Skills Investigation +6, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Druidic, Giant, Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Zircon (60 gp).


Social Check DCs


Moon Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, she is an attractive figure. She has a large pastel mantle and cape that has been intricately interwoven into her green robe. Her yellow fur is knotted and matted. Her yellow eyes are slightly larger than normal.

Personality: Eccentric and domineering, Moon will drive conversation. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: When she was but 3 years old her parents immigrated from the south. Her druidic abilities were realized during a raid on her village. She left for the south, certain she would find work there.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Extrovert, Gifted. Bonds: Attractive, Religious, Immigrant. Occupation: Crown-heir

Voice: Old Prospector

Attributes [hide]

Moon Of Clay, Female Tabaxi Wizard 1
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1000 cp. 1 Banded mail.


Social Check DCs


Peren Hanali, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He hates Elves with a passion. As such he is filled with self loathing. He is a ruthless business man, a trait he acquired from his father.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. As a young adult he joined a group advocating for an improvement in Elven conditions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of illithids; and halfling compassion

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Religious, Enemies. Occupation: Scribe

Voice: Can't modulate volume

Attributes [hide]

Peren Hanali, Male Elf Fighter 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)11 (+0) 15 (+2)16 (+3)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2300 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Mûglûk Chester, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is cut short. His brown eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved out north to avoid the crime he committed. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Mûglûk Chester, Male Half-Orc Fighter 4
Medium (5'1") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)9 (-1) 15 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Chalcedony (60 gp). Malachite (11 gp). Alexandrite (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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