Bernard Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. He has red hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.
History: Sold as a small child to a brothel owner, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and someone believes him a fraud
Bonds: Attractive, Job, Has a crush, Mentor, Rich, Enemies. Occupation: Adventurer
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Aym Torment, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears very tight pants and wife beaters, though occasionally she sports a green coat. Her long purple hair is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is obsessed with a lost civilization.
History: Aym was born in the west. At a young age she loved to build and create. As a young adult she joined a group advocating for an improvement in Tiefling conditions. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Enemies, Adventurer. Occupation: Adventurer
Voice: Booming voice
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 39 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1600 gp. Aquamarine (1200 gp). Black pearl (1200 gp). Deep blue spinel (1200 gp). Eye agate (4 gp). 1 Minor magic item. 1 Minor magic item.
Silaqui Ariessus, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a faded coat and loose pants complete with Stetson hat, and is pretty ugly. Her auburn hair is greasy and uncared for. Her eyes, though not visible through her cowl, are violet.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She got into the Marshal business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To unite with her brother; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane. Bonds: Criminal record, Job, Family. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 4 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 5 (-3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Auran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1600 sp. Deep green spinel (60 gp). Hematite (11 gp). Zircon (30 gp).
Einkil Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is typically in his Bounty Hunter uniform. His auburn hair is long and unkept. His brown eyes peer out from beneath his wide-brimmed grey hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: He is terrified, and will act out of fear; and to be a marshal again
Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Poor. Occupation: Bounty Hunter
Voice: Old Prospector
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. Brass mug with jade inlays (500 gp).
Georgina Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears white painted combat armor at almost all times. Her hair is golden and very short. She wears an eyepatch.
Personality: Overbrimming with self-confidence, Georgina isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She has a minor phobia of water and hates getting wet.
History: She was raised in a plains tribe. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others.
Ideals: Athletic, Impeccable. Flaws: Ugly, Fearful. Occupation: Crown-heir
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5
Possessions: 300 gp. Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (80 gp). Gold and topaz bottle stopper cork (900 gp). 1 Minor magic item.
Azaki Berevan, Male Elf [Permalink]
Personal [hide]
Description: He wears blue painted combat armor at almost all times. His skin is fair and his fingers are delicate and long. He wears a feathered hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and his religion dominates his actions
Flaws: Insane, Shy. Bonds: Religious, Rich. Occupation: Jeweler
Voice: Indian accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1
Possessions: Just what you see.
Orsik Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple brown robe with green stripes complete with hood. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has recently gotten a pet goose that steals things from people.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Bonds: Attractive, Criminal record, Slave, Rich, Adventurer. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 210 gp. 1 Healer’s kit.
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