Smoking Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His yellow fur is braided into rings. His eyes are amber and catlike.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.
History: Smoking was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Locksmith and found it very stressful. He then took over the family business and is one of the better Locksmith for hire.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: Azurite (7 gp).
Phann Franklin, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many red ritualistic tattoos. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has moderate length black hair. Her gray eyes peer out from beneath her wide-brimmed yellow hat.
Personality: She can speak with the recently deceased. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She served in the navy to pay for her family's outstanding loans. After coming to the age of reason, Phann took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and retire the richest woman in the south
Ideals: Gifted, Entrepeneur. Flaws: Secretive. Bonds: Military, Criminal record. Occupation: Crown-heir
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 2000 cp.
Kali Hope, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears rags and sports a simple walking cane. Her hair is short and silver. She is very pretty but has cold, dead eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things.
Ideals: Impeccable. Flaws: Impulsive, Mundane. Bonds: Poor, Attractive, Criminal record. Occupation: Bowyer
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 200 gp. 8 Acid flasks. 8 Acid flasks. 1 Alchemist’s fire. 1 Alchemist’s fire.
Sybil Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a fancy yellow dress. Her hair is golden, silky, and of moderate length. She has several tiny topaz earrings on each ear.
Personality: A deeply religious woman she believes everything happens for a reason. She is an amazing painter.
History: She was born several months after her mother was called into army service. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Gifted. Bonds: Attractive, Rich, Religious, Military, Nature. Occupation: Beggar
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 100 gp.
Solomon Stanton, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Sculptor does. He has a slight overbite and is overall scrawny. With a patchy red beard and wild red hair. His eyes are a pleasant gray.
Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born at the edge of vast island. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and to be a animal trainer again
Ideals: Philantrophist. Flaws: Addict, PTSD. Bonds: Job, Nature. Occupation: Sculptor
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 290 gp. 3 Alchemist’s fire.
Anne Davenport, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath her clothing is a huge mess of scar tissue. She has a very tight haircut. Her skin is flawless and her amber eyes scan people very quickly.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is lazy and tries to find solutions quickly.
History: Her father raised her in a mountain cabin. Anne liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has dedicated herself to building a better world.
Motivation: To reunite with her old friends.
Ideals: Disciplined. Flaws: Lazy. Bonds: Slave, Attractive, Nature, Adventurer. Occupation: Gardener
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 17 (+3) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Terran, Draconic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Glim Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. He has done his best to style his white hair to look like a famous performer. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born several months after his mother was called into army service. His first spouse was a Knight, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother.
Bonds: Job, Military, Family. Occupation: Healer
Voice: Booming voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 59 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
