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NPC Generator

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Advanced [show]


Nurkara Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this northern woman wears an entirely grey suit with blue socks and a vest with buckled shoes. Her hair is cut close to her head. She wears an eyepatch.

Personality: This woman loves writing and to teach people writing more than just about anything. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of a Mayor, who enjoyed hunting, Nurkara was taken on many hunting expeditions. Nurkara liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Nurkara Gorunn, Female Dwarf Commoner 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2

Possessions: 370 gp.


Social Check DCs


Arannis Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak. He carries a battered longsword and tarnished club as well. He has moderate length auburn hair. His eyes are violet.

Personality: He has always had a great fascination with Tabaxi culture. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Merchant soon after.

Motivation: Someone believes him a fraud; and revenge

Ideals: Fighting, Entrepeneur. Flaws: Racist, Disease. Bonds: Job, Enemies. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Arannis Drover, Male Half-Elf Warlock 10
Medium (5'3") Half-Elf, Neutral Good (CR 10)
Armor Class 9
Hit Points 48 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 60 pp.


Social Check DCs


Osah Peace, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears an entirely black suit with brown socks and a vest with buckled shoes. She has no hair. Her silver eyes are passionate and lively.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Osah never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Rich, In love. Occupation: Mason

Voice: German accent

Attributes [hide]

Osah Peace, Female Tiefling Aristocrat 2
Medium (6'5") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)19 (+4) 10 (+0)13 (+1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Sylvan, Druidic, Infernal, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp. Coral (120 gp). Blue quartz (14 gp). Rose (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Caelynn Iathrana, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears silk and lounges about seductively. Her hair is cut close to her head. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. The war was a terrible time for her, and Caelynn does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When Caelynn reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She got away from her former life and has fallen to alcoholism.

Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Attractive, Military. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Caelynn Iathrana, Female Half-Elf Wizard 5
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)10 (+0) 8 (-1)9 (-1)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: Moonstone (30 gp). Red-brown spinel (90 gp). Chrysoberyl (90 gp). Hematite (12 gp).


Social Check DCs


Henry Beverly, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his chestnut hair in a flapper bob. He has hazel eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Henry was born in the east. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Someone believes him a fraud; and money/treasure

Ideals: Persistence. Bonds: Rich, Attractive, Enemies, Adventurer. Occupation: Hunter

Voice: Soothing and warm

Attributes [hide]

Henry Beverly, Male Human Barbarian 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 8 (-1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Ignan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Eberk Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is lengthy. His eyes are likewise gray.

Personality: Eberk is depressed about a lot of things. He tends to be a nihilist. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting. Flaws: Depressed. Bonds: Poor, Attractive, Religious. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Eberk Morigak, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 15 (+2)15 (+2) 9 (-1)4 (-3)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Celestial
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 300 gp. 1 Darkwood Shield.


Social Check DCs


Sammal Wrath, Male Tiefling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He keeps his brown hair in a flapper bob. His eyes are white and beady.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Sammal Wrath, Male Tiefling Ranger 11
Medium (5'10") Tiefling, True Neutral (CR 11)
Armor Class 10
Hit Points 110 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 20 (+5)12 (+1) 13 (+1)16 (+3)
Skills History +5, Performance +7
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 800 gp. Sapphire pendant on gold chain (700 gp). Brass mug with jade inlays (400 gp). Gold music box (1000 gp). Silver comb with moonstones (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs

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