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NPC Generator

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Advanced [show]


Trail In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing colorful clothing, dressed as a Apothecary. She wears her cinnamon fur down. Her green eyes are passionate and lively.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the south was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero.

Flaws: Impulsive. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Trail In Woods, Female Tabaxi Aristocrat 1
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)8 (-1) 13 (+1)18 (+4)
Skills Deception +6, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Yurgunn Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is generally shirtless and showing off her tattooed chest. She has no hair. Her eyes are gray and beady.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is obsessed with finding treasure.

History: The child of a Bather, who enjoyed hunting, Yurgunn was taken on many hunting expeditions. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Ruler for the past few years.

Motivation: Expand her business; and a need for knowledge about a nearby landmark

Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Nature, Job. Occupation: Ruler

Voice: Posh accent

Attributes [hide]

Yurgunn Burrowfound, Female Dwarf Aristocrat 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)11 (+0) 12 (+1)10 (+0)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 260 gp.


Social Check DCs


Syllin Amakiir, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She dresses in collared shirts and wears a proper scarf over her head. She has no hair. Her blue eyes dart from person to person to random spaces in the air.

Personality: Syllin speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. As long as the job gets done she does not care how it got done.

History: She was born into a rich family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy; and money/treasure

Ideals: Athletic, Impeccable, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Syllin Amakiir, Female Elf Fighter 9
Medium (4'9") Elf, True Neutral (CR 9)
Armor Class 12
Hit Points 33 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)15 (+2) 11 (+0)11 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Terran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with red colored cloaks and clothing. His long black hair reaches down to his waist. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the east was not economically sound they moved to his current location. He has never given up on his singing dream.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is greedy

Ideals: Artistic. Flaws: Fearful. Bonds: Immigrant, Military, Debt. Occupation: Gardener

Voice: Pronounces O like U

Attributes [hide]

Hamil Wildheart, Male Halfling Fighter 5
Small (2'11") Halfling, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. Aquamarine (400 gp). Deep blue spinel (400 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozikth Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears bulky green painted plate armor. His copper crest, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Mozikth was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Mozikth's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Addict, Antagonistic. Bonds: Immigrant. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Mozikth Vangdondalor, Male Dragonborn Bard 15
Medium (6'8") Dragonborn, Neutral Good (CR 15)
Armor Class 9
Hit Points 89 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Insight +7, Religion +6
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14443

Possessions: 1000 gp. Gold dragon comb with red garnet eye (800 gp). Jeweled electrum ring (8000 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Sapphire pendant on gold chain (2500 gp). Silver comb with moonstones (900 gp). Large well-done wool tapestry (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wobbles Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. His silver hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Wobbles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by orcs. Wobbles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable. Bonds: Attractive, Enemies, Immigrant, Nature. Occupation: Scribe

Voice: Speaks like tongue is numb

Attributes [hide]

Wobbles Pingun, Male Gnome Bard 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 19 (+4)8 (-1) 8 (-1)16 (+3)
Skills Nature +1, Performance +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. Gold dragon comb with red garnet eye (600 gp). Gold and topaz bottle stopper cork (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Beleth Harm, Female Tiefling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She has the majority of her body covered in plate. She has styled her red hair well, parting it to the right. Her fierce gold eyes like to dwell on things.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Beleth grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has a rivalry with the Church that dominates her actions; and she's looking for her big break

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Engraver

Voice: Speaks like tongue is numb

Attributes [hide]

Beleth Harm, Female Tiefling Druid 2
Medium (6'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Alexandrite (400 gp).


Social Check DCs

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