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NPC Generator

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Advanced [show]


River Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and he perpetually has his quarterstaff ready. His beige fur is long and unkept. He wears an eyepatch.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, River took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Laborer

Voice: Tuts and clicks tongue

Attributes [hide]

River Candle, Male Tabaxi Adept 3
Medium (6'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 16 (+3)15 (+2)
Skills Arcana +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lone Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His yellow fur is kept up in a ponytail inside a feathered hat. His copper eyes dart from person to person.

Personality: He is irascible and easily irritated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others.

Flaws: Antagonistic, Fearful, PTSD. Bonds: Attractive, Rich. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Lone Thunder, Male Tabaxi Wizard 4
Medium (5'5") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)16 (+3) 17 (+3)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Auran, Celestial, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 34000 sp. Banded agate (10 gp). Moonstone (20 gp). Lapis lazuli (10 gp).


Social Check DCs


Chay Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he prefers to wear flannel. He has a small bristly mustache and wavy chestnut hair. His hazel unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC.

Ideals: Artistic, Professionalism. Flaws: Disease, Mundane, Antagonistic. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Chay Thistletop, Male Halfling Fighter 12
Small (2'11") Halfling, Lawful Good (CR 12)
Armor Class 15
Hit Points 97 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)15 (+2) 9 (-1)17 (+3)
Skills Insight +3, Nature +6
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 2000 gp. Red-brown spinel (70 gp). Chalcedony (70 gp). White pearl (70 gp). Amethyst (70 gp). Chrysoberyl (70 gp). Zircon (70 gp). Malachite (10 gp). Jasper (70 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Sarcasm, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses like a well dressed Locksmith does. He has styled his chestnut hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he feels that his past leaves him morally obligated to help

Bonds: Job, Criminal record, Rich, Immigrant, Adventurer. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Andram Sarcasm, Male Tiefling Bard 12
Medium (6'2") Tiefling, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 27 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)16 (+3) 11 (+0)14 (+2)
Skills Arcana +7, Athletics +4
Senses Passive Perception 10
Languages Common, Celestial, Infernal, Goblin
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 4000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). A silver and pearl hairclip (100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (200 gp). A roughly beaten golden orb (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hlin Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her skin is also unnaturally pale. She wears a deerstalker hat to hide her balding. Her thin eyebrows rest above her beady gray eyes.

Personality: A deeply religious woman she believes everything happens for a reason. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has built up a small fortune and can afford her own way.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Cook

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hlin Loderr, Female Dwarf Fighter 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)14 (+2) 12 (+1)11 (+0)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Azzakh Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His long silver crest is drawn into a two foot long braid. His red eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Azzakh was raised in a hard working conservative environment. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly. Bonds: Job, Adventurer, Immigrant, Enemies. Occupation: Spy

Voice: Strong lisp

Attributes [hide]

Azzakh Kimbatuul, Male Dragonborn Sorcerer 4
Medium (6'2") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Stannor Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. He is physically well-built. He has a brown handlebar mustache and slicked back brown hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He speaks before he thinks and is too direct. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to raise his children well; and doesn't want to be a sellsword and was forced into it by his family

Flaws: Impulsive. Bonds: Attractive, Criminal record, Military, Family. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Stannor Elderberry, Male Halfling Adept 16
Small (2'11") Halfling, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 47 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Perception +7, Persuasion +7
Senses Passive Perception 17
Languages Common, Halfling, Celestial
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333320

Possessions: 2000 gp. Azurite (14 gp). Blue quartz (14 gp). Tiger eye turquoise (14 gp). Moss agate (14 gp). Black star sapphire (1200 gp). Peridot (40 gp). Sard (40 gp). Rose (40 gp). Alexandrite (1400 gp). Moonstone (40 gp). White opal (1200 gp). Moonstone (40 gp). Amber (160 gp).


Social Check DCs

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