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NPC Generator

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Advanced [show]


Azza Wit, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears black painted combat armor at almost all times. Her hair is short and blue. She has a dull look in her red eyes.

Personality: Eccentric and domineering, Azza will drive conversation. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: From birth she was tutored by a cruel and relentless mentor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Extrovert. Bonds: Criminal record, Mentor, Military. Occupation: Scribe

Voice: Speaks with lips pursed

Attributes [hide]

Azza Wit, Female Tiefling Ranger 2
Medium (5'8") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 10 (+0)15 (+2)
Skills Persuasion +4, Religion +5
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Uthemar Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his whip always slung over his shoulder. He carries a battered crossbow and tarnished whip as well. His hair is golden, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the west his family was never financially stable. Cursed with vampirism at a very young age, Uthemar has worked very hard to control his curse. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uthemar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and regain custody of his daughter

Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Attractive, Poor. Occupation: Baker

Voice: Jamaican accent

Attributes [hide]

Uthemar Ilphelkiir, Male Elf Barbarian 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)11 (+0) 8 (-1)14 (+2)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Right-Handed Running, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her fur is greying and her face has many wrinkles. Her hazel eyes are passionate and lively.

Personality: She speaks before she thinks and is too direct. Animals are drawn to her, and she is able to talk to them.

History: She was raised in a white middle class family as the only child. Brilliant and gifted she never wanted to apply herself. She was granted divine powers by her dying brother.

Motivation: She seems to be bored by most things; and she loathes her own lifestyle

Ideals: Gifted. Flaws: Impulsive, Mundane, Depressed. Bonds: Poor. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Right-Handed Running, Female Tabaxi Adept 4
Medium (6'2") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Athletics +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Raer Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears just a yellow suit, and sports empty pouches on his belt. His hair is short and chestnut. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He has comitted a past crime that haunts him to this day; and he's looking for his big break

Flaws: Insomniac, Fearful. Bonds: Religious, Adventurer, Criminal record. Occupation: Ruler

Voice: Spanish accent

Attributes [hide]

Raer Floshem, Male Half-Elf Sorcerer 1
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 sp.


Social Check DCs


Jak Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears baggy red pantaloons and a yellow scarf. His red hair is still thick. His eyes are blue and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Around other people he will do his best to conceal his emotions and appear jolly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is content; and to end his boredom

Ideals: Athletic. Flaws: Shy, Mundane. Bonds: Poor. Occupation: Bowyer

Voice: Whispers

Attributes [hide]

Jak Goodearth, Male Halfling Warrior 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 43 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)15 (+2) 16 (+3)14 (+2)
Skills Animal Handling +6
Senses Passive Perception 13
Languages Common, Halfling, Auran, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 50000 cp.


Social Check DCs


Norman Kimberly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his bow ready. His hair is always cut to a buzz. He has violet eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also has developed a complete distrust of the Butcher profession.

History: His father raised him in a mountain cabin. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Gifted. Flaws: Secretive. Bonds: Rich, Job, Nature. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Norman Kimberly, Male Human Adept 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 160 gp. Azurite (7 gp).


Social Check DCs


Sora Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'5" and is a bit bulky. She is very muscular particularly in the legs. She is generally well dressed albeit a few years behind the times. She wears a wide-brimmed hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dragonborn in existence. She is able to fit into much smaller and tighter spaces than normal.

History: She was born blind and as such lacked many opportunities for work. Her divine abilities were realized during a raid on her village. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally; and doesn't want to be a ploughman and was forced into it by her family

Ideals: Justice, Gifted. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Ploughman

Voice: Speaks with squeezed throat

Attributes [hide]

Sora Sumnarghthrysh, Female Dragonborn Bard 3
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp.


Social Check DCs

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