Tervaround Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'6" and wears bulky blue painted plate armor. Her silver hair, when down, is lengthy. Her face is scarred and worn.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born to loving parents in a slum to the south. After coming to the age of reason, Tervaround took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and her spouse's relatives view her with great suspicion
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 89 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 600 pp. Alexandrite (700 gp). Zircon (80 gp). 1 Medium magic item.
Kristryd Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She carries with her a set of longswords, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her white hair, when down, is lengthy. Her amber eyes peer out from beneath her Stetson grey hat.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is obsessed with a lost civilization.
History: She was born at the edge of vast forest. From there she went from mercenary job to mercenary job. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Seamstress
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 25 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1000 sp.
Aura Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears a pastel tunic with green highlights, and long violet pants that bunch up around his shoes and is in decent physical shape. His beige fur is matted, messy, and big. He wears large thick round spectacles.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Gifted from a young age, Aura studied abroad. His childhood dream was to be a Doctor, but he was a colossal failure. He has achieved small success as a Beggar.
Motivation: He is unsatisfied with his job; and he seems to be bored by most things
Ideals: Impeccable, Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Beggar
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 1 Minor magic item.
Lamlis Ariessus, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair, when down, is lengthy. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He's looking for his big break.
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
Possessions: 190 gp. Amber (40 gp). Deep blue spinel (200 gp).
Krimp Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.
History: Krimp was born in the south. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He was granted psionic powers by his dying brother.
Motivation: To share knowledge with the world; and a strong sense of loyalty to human people
Ideals: Persistence, Gifted, Logical. Flaws: Racist. Bonds: Rich, Guardian. Occupation: Body Guard
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp. Lapis lazuli (10 gp). 1 Silk rope.
Five Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'9" western woman, she is well dressed, constantly wearing a pastel suit, red shirt, and brown tie. She wears her beige fur down. Her eyes are yellow and beady.
Personality: She is fixated on the number 2. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. The war was a terrible time for her, and Five does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born in the west, but her parents moved at a very young age to the east. Five was born on a far western island where she grew up under the tutelage of her father, an expert Shipwright. She moves from town to town, unable to find a place to settle.
Motivation: She is not mentally stable, and does not behave rationally; and she feels kind of lost in life
Flaws: Ugly, Insane, Depressed. Bonds: Military, Immigrant. Occupation: Shipwright
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 sp.
Baelitae Galanodel, Female Elf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She carries with her a set of shortspears, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She has a very tight haircut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She misses her home and complains about the freezing weather, even in summer.
History: She served in the navy to pay for her family's outstanding loans. Baelitae was born on a far northern island where she grew up under the tutelage of her mother, an expert Barrister. Some 8 years later her spouse died after the birth of her son. Heartbroken, Baelitae never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Half-Orc compassion; and a strong sense of loyalty to half-orc people
Ideals: Fighting. Flaws: Shy, Racist. Bonds: Immigrant, Military, In love. Occupation: Barrister
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 16 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!