Siffress Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She is well dressed, constantly wearing a blue suit, grey shirt, and brown tie. Her whole body is exceptionally muscular. Her black hair is braided into rings. She has violet eyes.
Personality: She is a Jeweler first and foremost. She believes firmly that knowledge should be universal. She is a font of random trivia from the lore and stories she has discovered
History: She was born to a criminal king-pin and mafia family Siffress abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She then took over the family business and is one of the better Jeweler for hire.
Motivation: She has decided she is irredeemable; and she has passion for adventuring and risk
Ideals: Logical. Bonds: Immigrant, Job, Criminal record, Adventurer. Occupation: Jeweler
Voice: Breathy voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Infernal, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 160 gp.
Orryn Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is unkempt and raggedy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world.
Ideals: Disciplined, Artistic. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Cartwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 7 (-2) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 pp.
Mishann Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing a tight green one piece outfit complete with pants, hood, and a cape. Her white crest is still thick. She wears round tiny glasses practically rammed into her face.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the west was not economically sound they moved to her current location. By chance she met her sister recently and the two have been together since.
Motivation: Expand her business; and marry her sister to traveling adventurers
Ideals: Opinionated. Flaws: Impulsive. Bonds: Immigrant, Family, Job. Occupation: Sellsword
Voice: Slurs words
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 6 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 6 (-2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan, Auran
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4
Possessions: 800 pp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Brass mug with jade inlays (100 gp). Black velvet mask with numerous citrines (100 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp).
Bree Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'8" has a big stupid grin on her face most of the time. She wears tight fighting clothing, which leaves very little to the imagination. She keeps her brown hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Bree enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: A powerful slaver made her what she is. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She used her abilities to travel the world and help people.
Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Insane, Hedonist. Bonds: Mentor. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 18 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 200 gp. Clear bright green emerald (2000 gp). Freshwater pearl (7 gp). Jet (140 gp). Emerald (400 gp). 1 Minor magic item.
Flame Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and very much looks the part of a Bellfounder. Her red fur is singed and shortened. Her amber eyes dart from person to person.
Personality: She is a hateful person. She taunts others and blames them for her problems. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born in the north, but her parents moved at a very young age to the east. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She is unsatisfied with her job.
Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Rich. Occupation: Bellfounder
Voice: Boston accent
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 13)
Armor Class 10
Hit Points 95 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +6
Possessions: 100 pp. Peridot (20 gp). Chrysoprase (20 gp). White opal (1500 gp). Citrine (20 gp). Obsidian (4 gp). Banded agate (4 gp). Alexandrite (400 gp). White opal (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Remington, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is still thick. He wears crescent spectacles with a black brim.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Godfrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Godfrey's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Nature, Adventurer. Occupation: Ruler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Aquan, Dwarven
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Jarsali Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She typically wears tan cloth garments or leather armor. She keeps her long brown hair kept up in a rat tail. Her face is scarred and worn.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is afraid of women and trembles around them
History: Jarsali lived on a farm with her father, near the main road leading to a nearby town. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Regain custody of her son; and her spouse's relatives view her with great suspicion
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Family, Debt. Occupation: Spice Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 3 (-4) | 10 (+0) |
Senses Passive Perception 6
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
