Kasdeya Knack, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a green broad hat and green clothes. Her brown hair is unkempt and raggedy. Her face is covered beneath a completely black helmet.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: She doesn't get along with people that don't share her tastes; and to prove her worth to the world
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Bowyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 10)
Armor Class 10
Hit Points 74 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +5
Possessions: 15000 sp. 1 Minor magic item.
Ahinar Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her blue boots flare out at the collars. She sports golden long hair. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is an amazing painter.
History: She got into the Marshal business at a young age. Her divine abilities were realized during a raid on her village. She now mingles about in high society.
Motivation: She is content; and balancing her hectic life and new marshal responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Job, Rich. Occupation: Marshal
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Baern Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his auburn hair down. His hazel eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Baern embodies much of what other species detest in the Dwarves. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born to a pair of adventurers, Baern grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. After a long history of fighting, Baern and his spouse have recently divorced.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Job. Occupation: Shepherd
Voice: Italian accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
Possessions: 120 gp.
Fonkin Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of tridents on his belt, each one with a jet on the hilt. He keeps his chestnut hair in a flapper bob. He has amber eyes and a tan hat with a yellow feather.
Personality: Fonkin wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.
History: Sold as a small child to a brothel owner, Fonkin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.
Motivation: His religion dominates his actions.
Ideals: Fighting, Disciplined, Philantrophist. Bonds: Attractive, Mentor, Religious. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 21 (+5) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 27000 cp. 1 Minor magic item.
Dimble Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. He keeps his long auburn hair kept up in a rat tail. He wears a mask on his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Spice Merchant and found it very stressful. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and wants his loneliness to end
Ideals: Opinionated, Fighting. Flaws: Shy. Bonds: Job, Has a crush. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Silgre Churchill, Female Half-Orc [Permalink]
Personal [hide]
Description: 6'1" and muscular, this western woman wears a worn and beaten armor. She keeps her long red hair kept up in a rat tail. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: Wants her loneliness to end; and a rival would like her out of the picture
Ideals: Athletic, Artistic, Gifted. Bonds: Attractive, Immigrant. Occupation: Armorer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 9 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +6
Possessions: 1000 gp. Aquamarine (700 gp).
Hecat Peace, Female Tiefling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she dresses well, typically a more casual-formal manner. Her chestnut hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Her tongue was cut out and she uses sign language. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She is the product a well kept family trust fund and as such has never really known need. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Money/treasure.
Ideals: Extrovert. Flaws: Insane, Disease. Bonds: Attractive, Rich. Occupation: Miner
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 800 sp. Onyx (20 gp).
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