Gennal Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a blue armored body suit, with a simple brown line shooting up and back down. His black hair is styled in orderly dreadlocks. His ears are large.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Masseuse, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of specialists.
Motivation: To prove his worth to the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Mason
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 46 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 16000 sp. Embroidered and bejeweled glove (2000 gp). Silver chalice with lapis lazuli gems (40 gp). Silver comb with moonstones (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hobart Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red tunic with white highlights, and long grey pants that bunch up around his shoes. His hair is cut close to his head. His green eyes are slightly larger than normal.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a minor phobia of water and hates getting wet.
History: The child of a Mason, who enjoyed hunting, Hobart was taken on many hunting expeditions. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Revenge; and he feels threatened by others
Flaws: Shy, Fearful. Bonds: Nature, Enemies. Occupation: Shipwright
Voice: Boston accent
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Halfling, Giant, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
Possessions: 100 gp.
Yurgunn Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She sports a flattop hair cut. Her face is scarred and worn.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She pushes her goals aggressively. She is also a coward if confronted.
History: Yurgunn was born in the north. At a young age she loved to build and create. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To end her boredom.
Ideals: Persistence. Flaws: Ugly, Mundane, Fearful. Bonds: Rich. Occupation: Blacksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 33 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mehen Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His clothes are grease stained in places. His Stetson hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the north. Mehen was born on a far northern island where he grew up under the tutelage of his father, an expert Fisher. He left for the north, certain he would find work there.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Fisher
Voice: Raspy
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate.
Frederick Blankley, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a grey top hat and grey clothes. He sports a long silver beard, and similarly colored long hair. His gray unseeing eyes seem to look past you.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born at the edge of vast plains. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. He is searching for what he claims is his rightful reward.
Motivation: To be a Stableman again; and further expansion of business
Flaws: Disease, Shy. Bonds: Adventurer, Nature, Job. Occupation: Cartwright
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 700 sp.
Bella Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. She is portly but not overly obese. Her deerstalker hat is riddled with cuts and holes. Her face is scarred and worn.
Personality: She is calm most of the time but flees social interaction. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born a particularly ugly child, much to the horror of her parents. Her father had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town working and never settling down anywhere, but has fallen for a local Junk Dealer. She hasn't told them the truth, but wants to settle down with them.
Motivation: To protect her home; and she's attracted to the pc
Flaws: Ugly, Shy. Bonds: Rich, Has a crush, Guardian. Occupation: Ploughman
Voice: Squeaky
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 48 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nuthra Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, she is an attractive figure. She wears rags and sports a simple walking cane. She has dyed her greying scarlet crest a little too much giving a sharp scarlet color. She is baby faced.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has a small toy that she constantly fidgets with.
History: Sold as a small child to a brothel owner, Nuthra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nuthra took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She got away from her former life and has fallen to alcoholism.
Motivation: Doesn't want to be a Apothecary and was forced into it by her family.
Ideals: Passionate. Flaws: Addict. Bonds: Poor, Attractive, Mentor, Nature. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Chain shirt.
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