Frug Offund, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. He is tall, broad shouldered and powerfully built. With a patchy auburn beard and wild auburn hair. His ears are large.
Personality: He can speak with the recently deceased. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: Frug was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and dwarven compassion
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Detective
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1900 sp.
Morkral Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears grey painted combat armor at almost all times. His golden hair is drawn into a tight pony tail with a rose scrunchie. He tend to wears goggles to shield his eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.
History: Morkral was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Bonds: Religious, Attractive. Occupation: Courier
Voice: Squeaky
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 600 sp.
Therlin Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered tan stockings. Her skin is fair and her fingers are delicate and long. She has chestnut hair. Her blue eyes dart from person to person.
Personality: While she acts the brute, she is far gentler than she would appear. She is skeptical of what others tell her and is slow to trust.
History: Born to a pair of adventurers, Therlin grew up listening to her father's many stories. She was an apprentice working in her father's forge. She has achieved small success as a Spy.
Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Job, Religious. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Ignan, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
Possessions: 20 pp.
Emma Wentworth, Female Human [Permalink]
Personal [hide]
Description: She has a missing left arm. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a silver mohawk this woman's hair draws a lot of attention. Her hazel eyes are passionate and lively.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero; and several ex partners dislike her way of doing things and want revenge
Ideals: Joker, Gifted. Bonds: Enemies, Adventurer. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
Possessions: 4000 sp.
Fragrant Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears pastel painted combat armor at almost all times, and she perpetually has her greatsword ready. She wears a top hat to cover her moderate length cinnamon fur. Her eyes are hazel and beady.
Personality: She is almost excessively polite to everyone, even when angry. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born a particularly ugly child, much to the horror of her parents. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the east; and her religion dominates her actions
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy. Occupation: Server
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 57 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Aquan, Undercommon
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 1400 gp. Fire opal pendant on a fine gold chain (500 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item.
Mary Denholm, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her family was turned out during the war. She and her family wandered south to less war torn lands. She left for the south, certain she would find work there.
Motivation: She has money and likes to spend it.
Flaws: Insane, Antagonistic, PTSD. Bonds: Rich, In love, Immigrant. Occupation: Priest
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Vondal Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting clothing which further accentuates his frame. His tied-back hair is chestnut. His eyes are likewise green. His teeth are white and perfect.
Personality: He is happy with his job as a Server. He turns his eye from what people do, preferring to live and let live. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He inherited the family business which he has now maintained for 4 years.
Motivation: He has decided he is irredeemable.
Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Server
Voice: Eastern European accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 67 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 2000 gp. Old masterpiece painting (500 gp). A small bag of saffron. (40 gp). Sapphire pendant on gold chain (500 gp). Jeweled electrum ring (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). A delicate brass dragon egg (40 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
