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NPC Generator

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Advanced [show]


Gormogord Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Ruler uniform. He has wavy white hair. His fierce green eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.

History: Born in the south to a Ruler, Gormogord learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to be a architect again

Flaws: Ugly, Secretive. Bonds: Job, Poor, Adventurer. Occupation: Ruler

Voice: Laughs frequently while speaking

Attributes [hide]

Gormogord Leagallow, Male Halfling Adept 16
Small (3'1") Halfling, True Neutral (CR 16)
Armor Class 15
Hit Points 61 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 10 (+0)8 (-1) 12 (+1)9 (-1)
Skills Arcana +4, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333

Possessions: 3000 gp. Smoky quartz (70 gp). Rhodochrosite (4 gp). Violet garnet (1600 gp). Alexandrite (1600 gp). Alexandrite (1600 gp). Obsidian (4 gp). Jasper (70 gp). Blue quartz (4 gp). Rhodochrosite (4 gp). Alexandrite (1600 gp). Coral (150 gp). Malachite (4 gp). Tiger eye turquoise (4 gp). Aquamarine (1600 gp). Jet (150 gp). Aquamarine (1600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Mardred Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is dressed in an above average manner. She has moderate length brown hair. She is baby faced.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is obsessed with finding treasure.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Mardred took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality; and obtaining odd cultural elven artifacts is her passion

Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Mardred Foamtankard, Female Dwarf Commoner 3
Medium (3'9") Dwarf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)7 (-2) 16 (+3)9 (-1)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Coral (80 gp). Red garnet (80 gp). 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Lone On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'1". He wears a robe, a symbol of the four houses of cards around his neck, and a ceremonial dagger on his belt, and his gloved hand is found clutching a ceremonial dagger. His brown fur is slicked back into a classic pompadour. He has a dull look in his blue eyes.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Fighting, Joker. Bonds: Job, Slave, Criminal record. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Lone On the Mountaintop, Male Tabaxi Warrior 4
Medium (5'1") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Celestial, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Zedaar Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears skinny pants and wears a black and grey robe with the hood down. His crest, while still mostly bronze, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He dislikes all the random violence that takes place in the south. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to loving parents in a slum to the south. After coming to the age of reason, Zedaar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He loathes his own lifestyle; and he has decided he is irredeemable

Ideals: Pacifist, Gifted. Flaws: Depressed. Bonds: Poor, Criminal record. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Zedaar Yarjerit, Male Dragonborn Paladin 9
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 96 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)16 (+3) 10 (+0)14 (+2)
Skills Investigation +6, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Halfling, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 gp.


Social Check DCs


Windy Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a brown poncho over his likewise colored trousers and shirt. He has done his best to style his red fur to look like a famous performer. His eyes are a pleasant amber.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Passionate, Justice. Bonds: Military, Religious. Occupation: Roofer

Voice: Sounds elderly

Attributes [hide]

Windy Treat, Male Tabaxi Fighter 6
Medium (5'10") Tabaxi, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)14 (+2) 10 (+0)20 (+5)
Skills Athletics +3, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +8

Possessions: 1000 sp.


Social Check DCs


Quarion Sandoval, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. He wears his brown hair up in a very large beehive style do. He has a dull look in his amber eyes.

Personality: Quarion hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is lazy, self-centered, vain, and jealous.

History: He comes from a rich southern family. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Artistic. Flaws: Selfish. Bonds: Rich, Immigrant. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Quarion Sandoval, Male Half-Elf Monk 3
Medium (5'3") Half-Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Mordai Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is renowned for his bright black suits and hats. His black hair is lengthy. His skin is flawless and his black eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.

History: Mordai was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. During his travels, Mordai and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mordai discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mordai fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and his spouse's relatives view him with great suspicion

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Mordai Victory, Male Tiefling Warrior 8
Medium (6'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 77 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)5 (-3) 11 (+0)16 (+3)
Skills Insight +3, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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