Damakos Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a simple black robe with green stripes complete with hood. He keeps his dark red hair in a pixie cut. He has gleaming, smiling black eyes.
Personality: Damakos is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.
History: Damakos was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Extrovert. Bonds: Immigrant, Poor, Adventurer. Occupation: Tanner
Voice: Stutters
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 54 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Tiger eye turquoise (11 gp). Onyx (60 gp). Bloodstone (60 gp). Aquamarine (900 gp).
Tagga Yardley, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears black trousers with grey and blue striped suspenders. She wears various colorful collared shirts. Her hair is always cut to a buzz. She has gleaming, smiling green eyes.
Personality: Tagga is depressed about a lot of things. She tends to be a nihilist. She never wears the same outfit twice, unless she absolutely has to.
History: Tagga was raised in a hard working conservative environment. A gifted student she started as a Priest, but she got bored and became a Miller. She became a Miller soon after.
Motivation: To be a Priest again; and wants to open a new tavern
Ideals: Artistic. Flaws: Depressed. Bonds: Job, Family. Occupation: Miller
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Dustin Cooper, Male Human [Permalink]
Personal [hide]
Description: He wears grey painted combat armor at almost all times. He carries with him a set of hammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large blonde tufts of hair around his ears. His eyes are a pleasant hazel.
Personality: He snorts whenever he laughs or is feeling confident. He never wears the same outfit twice, unless he absolutely has to.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Mentor. Occupation: Server
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp. 1 Masterwork Uncommon Weapon.
Gimble Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses like a well dressed Stableman does. He wears a colorful flower in his auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Sold as a small child to a necromancer, Gimble was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Brewer, but he got bored and became a Stableman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is wracked by social anxiety.
Flaws: Shy, Fearful. Bonds: Job, Attractive, Mentor. Occupation: Stableman
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 12)
Armor Class 11
Hit Points 72 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Auran
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 300 pp. Deep green spinel (70 gp). Azurite (5 gp). Jet (70 gp). Aquamarine (900 gp). Jet (70 gp). Chalcedony (20 gp). Bloodstone (20 gp).
Thamuz Patience, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a green collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Flaws: Terse, Impulsive, Mundane. Bonds: Attractive, Job. Occupation: Adventurer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 11)
Armor Class 9
Hit Points 55 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 30000 sp. Blue star sapphire (700 gp). Tiger eye turquoise (4 gp). Blue quartz (4 gp).
Thervan Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered lance and tarnished shortspear as well. His white hair is long and unkept. His eyes are gray and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Thervan's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Rich, Family. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 28000 sp. Chrysoberyl (130 gp). Citrine (60 gp).
Griselda Blakeley, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear grey pants and tee shirts. With wild black hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is witty, but her monotone delivery comes off as unnerving Griselda is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born to loving parents in a slum to the west. Her homeland was ravaged by war and she spent much of her life rebuilding it. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: An old rival family wants her found.
Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Family, Poor. Occupation: Miller
Voice: American accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon.
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