Doudra Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black armored body suit, with a simple grey line shooting up and back down. Her crest is cut close to her head. She wears round tiny glasses practically rammed into her face.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: She is the product a well kept family trust fund and as such has never really known need. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has never given up on her writing dream.
Motivation: She has money and likes to spend it; and to unite with her brother
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Assassin
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Silver pearl (100 gp). Tourmaline (100 gp). 1 Minor magic item. 1 Minor magic item.
Doudra Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of daggers, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her rusty crest is greasy and uncared for. Her gold eyes are passionate and lively.
Personality: Prone to second guessing herself, she comes off as nervous. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She has chosen to use the inheritance that was left to her frivolously. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and she is greedy
Ideals: Fighting. Flaws: Ugly, Shy, Mundane. Bonds: Rich. Occupation: Carter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 17)
Armor Class 13
Hit Points 96 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 |
Possessions: 7000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Solid gold idol (1100 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Golden circlet with four aquamarines (6000 gp). Silver comb with moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold and topaz bottle stopper cork (1600 gp). Golden circlet with four aquamarines (6000 gp). An abacus with copper, silver and gold markers (40 gp). 1 Medium magic item. 1 Medium magic item.
Great Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears brown trousers with green and grey striped suspenders. He wears various colorful collared shirts. His beige fur is slicked back into a classic pompadour. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was raised in a island tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against brigands; and many brigands want him driven away
Ideals: Logical. Flaws: Ugly, Terse. Bonds: Enemies, Nature. Occupation: Sculptor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 400 sp. Banded agate (5 gp).
Tod Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His hair is white, silky, and of moderate length. He has a dull look in his hazel eyes.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud; and doesn't want to be a shepherd and was forced into it by his family
Ideals: Athletic. Bonds: Poor, Attractive, Enemies, Family, Nature. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 36000 sp. 1 Minor magic item.
Valafar Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'4" and likes to wear ponchos typically of a light green in addition to tight pants. His left hand appears badly burned and disfigured. His black hair is knotted and matted. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the east. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the east his family was never financially stable. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To prove his worth to the world.
Ideals: Pacifist. Flaws: Addict, Impulsive, Insane. Bonds: Poor. Occupation: Map Maker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Red spinel (110 gp). Red spinel (110 gp). Blue quartz (7 gp).
Quillathe Melancon, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow vest and prefers blue and red shirts. Her boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. Her chestnut hair is heavily combed to the left. Her gray eyes dart from person to person.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is skeptical of what others tell her and is slow to trust.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Quillathe has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Antagonistic, Shy, Disease. Occupation: Seamstress
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3
Possessions: 400 gp. Blue quartz (16 gp). Golden pearl (110 gp). Hematite (16 gp). Freshwater pearl (16 gp). 1 Masterwork Common Melee.
Ar-Gul Nash, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His top hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Ar-Gul does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His parents enrolled him in a Warrior school at a young age so that he could practice his arcane talents. Days after completing his studies, news broke out that his hometown was attacked by giants. Ar-Gul was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He has a rivalry with the Church that dominates his actions; and many giants want him driven away
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Military, Religious, Enemies. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1000 sp. Obsidian (14 gp). Onyx (50 gp). Star ruby (400 gp). 1 Good lock. 1 Hourglass.
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