Kristryd Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a dagger, but if one is not available she will default to her hammer. She is bald on top and has large chestnut tufts of hair around her ears. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Kristryd was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and to be a cook again
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Sage
Voice: Spits and sputters
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: Peridot (20 gp).
Aura Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. She keeps her long red fur kept up in a rat tail. Her eyes, though not visible through her cowl, are yellow.
Personality: Eccentric and domineering, Aura will drive conversation. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A powerful wizard made her what she is. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her brother's freedom.
Motivation: To find somewhere to settle down; and find a way to reverse the transformation of her brother
Ideals: Extrovert. Flaws: Mundane. Bonds: Mentor, Family. Occupation: Slave Trader
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 13 (+1) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 500 gp.
Leshanna Iranapha, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a tan armored body suit, with a simple violet line shooting up and back down. Her black hair is kept up in a ponytail inside a feathered hat. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Further she is a bit of a stoner and is frequently out of it.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Optimist, Fighting. Flaws: Insomniac, Addict. Occupation: Spice Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
Vaina Iathrana, Female Elf [Permalink]
Personal [hide]
Description: This woman wears a tan tunic with green highlights, and long tan pants that bunch up around her shoes, and sports empty pouches on her belt. Her hair is auburn, silky, and of moderate length. Her eyes, though not visible through her cowl, are gray.
Personality: She is business-like. She takes instructions and follows them to the letter. She is frequently practicing swordplay.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Slave Trader arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is greedy; and retire the richest woman in the north
Ideals: Professionalism, Entrepeneur. Bonds: Attractive, Military, Rich, Adventurer. Occupation: Slave Trader
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2600 sp.
Torgga Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her sai. Her brown hair is slicked back into a classic pompadour. She has a tattooed face.
Personality: She is overprotective of those who hire her services. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She's repulsed by the PC; and to clean up the streets
Ideals: Justice. Flaws: Antagonistic, PTSD. Bonds: Guardian. Occupation: Server
Voice: Spanish accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 64 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 3000 gp. Deep green spinel (40 gp). Golden yellow topaz (1200 gp). Moss agate (7 gp). Malachite (7 gp). Amethyst (40 gp). Chrysoprase (50 gp). Blue star sapphire (1400 gp). Alexandrite (1200 gp).
Zâthra Hayley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Baker uniform. He carries a battered club and tarnished longbow as well. His long auburn hair is drawn into a two foot long braid. His blue eyes peer out from beneath his top white hat.
Personality: He will rave to anyone who will listen. Zâthra is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zâthra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting. Flaws: Insane. Bonds: Job, Family, Immigrant. Occupation: Baker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1000 gp. A roughly beaten golden orb (110 gp). Brass mug with jade inlays (600 gp). A necklace of small pink pearls (3000 gp).
Quick Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large brown jacket. He wears a top hat to cover his moderate length cinnamon fur. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He pushes his goals aggressively. He is also a coward if confronted.
History: Quick was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Quick took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He has achieved small success as a Fisher.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he desires power and/or immortality
Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Job, Nature, Adventurer. Occupation: Fisher
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 7)
Armor Class 14
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 9 (-1) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
Possessions: 5000 sp. 1 Minor magic item.
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