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NPC Generator

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Advanced [show]


Georgina Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a weathered and beat up set of banded mail beneath an oversized red coat and is in decent physical shape. She has styled her golden hair well, parting it to the right. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, she has a hard time making friends. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to loving parents in a slum to the south. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Georgina Littlefoot, Female Halfling Warrior 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Jane Quinton, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has moderate length red hair. Her violet eyes are passionate and lively.

Personality: She likes to make people angry or surprised. She never wears the same outfit twice, unless she absolutely has to.

History: She was born the only child of a wealthy merchant. Jane liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Retire the richest woman in the north; and she is compelled to act according to her religious beliefs

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Jane Quinton, Female Human Bard 11
Medium (6'0") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 23 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 7 (-2)11 (+0) 13 (+1)13 (+1)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 2300 gp. Bloodstone (30 gp). Obsidian (6 gp). Peridot (30 gp). Azurite (6 gp). Rose (30 gp). Violet garnet (400 gp). Golden yellow topaz (400 gp).


Social Check DCs


Pijjirik Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brass crest is still thick. His ears are large.

Personality: His tongue was cut out and he uses sign language. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a plains tribe. A gifted student he started as a Shipwright, but he got bored and became a Navigator. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Nothing but the best is good enough for him; and expand his business

Ideals: Impeccable. Flaws: Ugly, Disease, Shy. Bonds: Nature, Job. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Pijjirik Ophinshtalajiir, Male Dragonborn Rogue 2
Medium (6'4") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)11 (+0) 11 (+0)17 (+3)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Mordai Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a well pressed and immaculate suit (or dress). He wears a colorful flower in his silver hair. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He left for the north, certain he would find work there.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Passionate. Bonds: Attractive, Rich, Immigrant. Occupation: Apothecary

Voice: Soothing and warm

Attributes [hide]

Mordai Fluke, Male Tiefling Wizard 6
Medium (6'10") Tiefling, Lawful Evil (CR 6)
Armor Class 9
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 11
Languages Common, Gnoll, Gnome, Ignan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 900 gp. Deep blue spinel (1000 gp). Emerald (700 gp). Red spinel (120 gp).


Social Check DCs


Az-Adar Law, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He prefers to wear flannel. He has a hunchback. He has shaved his head bald. His amber eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Religious, Mentor. Occupation: Body Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Az-Adar Law, Male Half-Orc Druid 9
Medium (6'4") Half-Orc, Neutral Good (CR 9)
Armor Class 12
Hit Points 72 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)9 (-1) 12 (+1)11 (+0)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1300 gp. Chalcedony (50 gp). Black pearl (500 gp). Rhodochrosite (14 gp).


Social Check DCs


Beloril Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He is dressed in a clean grey cloak covering his clean studded leather, and his gloved hand is found clutching a quarterstaff. His hair is auburn and curly. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also hits on women, regardless of circumstances.

History: Beloril was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his sister recently and the two have been together since.

Motivation: To protect his home; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Bonds: Has a crush, Poor, Family, Guardian. Occupation: Bellfounder

Voice: Scratchy, weak

Attributes [hide]

Beloril Dankil, Male Dwarf Warrior 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Chrysoberyl (40 gp). White pearl (40 gp). 1 Banded mail.


Social Check DCs


Drifting Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His fur is beige and curly. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He misses his home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.

Motivation: His religion dominates his actions; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Immigrant, Religious, Family, Adventurer. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Drifting Paws, Male Tabaxi Wizard 5
Medium (5'10") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)7 (-2) 17 (+3)12 (+1)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). An abacus with copper, silver and gold markers (70 gp).


Social Check DCs

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