Mastema Debauchery, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears just a green suit. She keeps her long red hair kept up in a rat tail. She has several tiny emerald earrings on each ear.
Personality: Eccentric and domineering, Mastema will drive conversation. She takes great joy in being the best Stylist in town.
History: The child of a Apothecary, who enjoyed hunting, Mastema was taken on many hunting expeditions. Cursed with unlife at a very young age, Mastema has worked very hard to control her curse. She has drifted from career to career and currently works as a Stylist.
Motivation: Balancing her hectic life and new Stylist responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Extrovert. Flaws: Disease. Bonds: Rich, Job, Nature. Occupation: Stylist
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2
Possessions: 100 gp.
Olivia Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: A 2'10" western woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is cut close to her head. Her gray eyes dart from person to person.
Personality: She is overprotective of those who hire her services. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She got into the Crown-heir business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Crown-heir for the past few years.
Motivation: To clean up the streets; and to protect her home
Ideals: Fighting. Bonds: Poor, Guardian, Nature, Job. Occupation: Crown-heir
Voice: Creaky witch voice
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 19 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 5 (-3) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Drogo Merton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a very tight haircut. His eyes are gray and catlike.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.
History: Born in the west to a Performer, Drogo learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister
Ideals: Athletic, Pacifist. Bonds: Enemies, Job, Family. Occupation: Performer
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 8)
Armor Class 9
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 12000 sp. Tourmaline (100 gp). White opal (1500 gp). Amber (100 gp). Jade (100 gp). Black opal (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sannl Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is typically in her Fortune-teller uniform. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her golden hair is cut jaggedly and amateurishly. She wears a mask on her face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is able to fit into much smaller and tighter spaces than normal.
History: Born in a small village she learned the ways of the warrior from her father. Sannl was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She inherited the family business which she has now maintained for 14 years.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Philantrophist, Gifted, Fighting. Bonds: Job, Religious. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
Kipper Timbers, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by chocolates. He has a very tight haircut. His ears are large.
Personality: He is overprotective of those who hire his services. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in the south, but his parents moved at a very young age to the east. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his sister; and regain custody of his son
Flaws: Ugly. Bonds: Rich, Guardian, Family, Immigrant. Occupation: Miller
Voice: Timid voice
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 15 (+2) | 10 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 130 gp.
Dynamic Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His orange fur is braided into rings. His yellow eyes peer out from beneath his deerstalker brown hat.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He hasn't been sleeping well lately.
Motivation: Further expansion of business; and he has money and likes to spend it
Flaws: Racist, Insomniac. Bonds: Slave, Rich, Job. Occupation: Healer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 46 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: Black pearl (300 gp). Moonstone (30 gp). Rhodochrosite (9 gp). Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item.
Oolah Staurheim, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears just a black suit. Her red hair is matted, messy, and big. Her fierce gray eyes like to dwell on things.
Personality: She can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Oolah lived on a farm with her father, near the main road leading to a nearby town. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has been saving her money to try and buy her sister's freedom.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Family. Occupation: Gardener
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 19 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Violet garnet (600 gp). 1 Minor magic item.
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