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NPC Generator

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Advanced [show]


Kiirith Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. His crest is black and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father took him hunting and taught him how to get in the mind of other creatures. He left for the west, certain he would find work there.

Motivation: To end his boredom; and he is greedy

Flaws: Antagonistic, Mundane. Bonds: Attractive, Rich, Nature, Immigrant. Occupation: Stylist

Voice: Can't modulate volume

Attributes [hide]

Kiirith Raghthroknaar, Male Dragonborn Bard 11
Medium (6'5") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 78 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)11 (+0) 15 (+2)9 (-1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 50 pp. Star rose quartz (60 gp). Bloodstone (60 gp).


Social Check DCs


Brakka Graham, Female Half-Orc [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and wears a white vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her white boots flare out at the collars. Her skin is also unnaturally pale. Her deerstalker hat is riddled with cuts and holes. She is baby faced.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is obsessed with her god.

History: She was born to a criminal king-pin and mafia family Through the years after Brakka was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Brakka's mother didn't care for her much, and the feeling was mutual. She has recently gotten a pet goose that steals things from people.

Motivation: Her religion dominates her actions.

Flaws: Ugly, Antagonistic, Addict. Bonds: Religious, Criminal record. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Brakka Graham, Female Half-Orc Warrior 13
Medium (6'1") Half-Orc, True Neutral (CR 13)
Armor Class 10
Hit Points 82 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 19 (+4)13 (+1)
Skills Deception +5, History +5
Senses Passive Perception 14
Languages Common, Orc, Goblin
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0

Possessions: 4000 gp. 1 Medium magic item.


Social Check DCs


Zykroff Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She carries with her a set of greatswords on her belt, each one with a amber on the hilt. Her crest is bronze and very short. Her gold eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Zykroff will drive conversation. She does not trust anyone and sleeps with one eye open.

History: She was raised in a forest tribe. Her arcane abilities were realized during a raid on her village. She was granted arcane powers by her dying sister.

Motivation: She's in love; and wants a kiss

Ideals: Fighting, Extrovert, Gifted. Flaws: Insomniac. Bonds: Nature, Has a crush. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Zykroff Daardendrian, Female Dragonborn Commoner 4
Medium (6'1") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Kellen Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A 3'8" southern man, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. His black hair is singed and shortened. His amber eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Kellen will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Kellen was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.

Motivation: To unite with his brother; and he is greedy

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Carpenter

Voice: Smoker's lung

Attributes [hide]

Kellen Scheppen, Male Gnome Warrior 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 47 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)11 (+0) 9 (-1)7 (-2)
Skills Insight +1, Nature +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Anverth Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear tan pants and tee shirts. His black hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anverth took refuge in the ruined castle and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Addict. Bonds: Rich, Nature, Family. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Anverth Raulnor, Male Gnome Barbarian 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 10 (+0)8 (-1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 sp.


Social Check DCs


Godfrey Bradshaw, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has moderate length golden hair. His eyes are likewise violet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Depressed, Insane, Ugly. Bonds: Immigrant, Criminal record. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Godfrey Bradshaw, Male Human Cleric 8
Medium (5'1") Human, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 800 gp.


Social Check DCs


Mozikth Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He has a moderate pudge and is not very fit. He has no crest. His red eyes peer out from beneath his small green hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Mozikth grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He tends to his Stylist job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to reunite with his old friends

Flaws: Ugly, Terse. Bonds: Adventurer, Job. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Mozikth Norixius, Male Dragonborn Expert 7
Medium (6'7") Dragonborn, Lawful Good (CR 7)
Armor Class 8
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0

Possessions: 1100 gp.


Social Check DCs

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