Traulam Withrethin, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems. Her golden hair is greasy and uncared for. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is able to make almost anything out of random pieces of junk.
History: The child of eastern immigrants she idolized her mother. A gifted student she started as a Banker, but she got bored and became a Armorer. Days after completing her studies, news broke out that her hometown was attacked by orcs. Traulam was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: Money/treasure; and revenge
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Immigrant, Enemies. Occupation: Armorer
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Red garnet (140 gp). Rhodochrosite (11 gp).
Fenriz Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his silver hair in a flapper bob. He has a tattooed face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better world.
Motivation: To reunite with his old friends; and money/treasure
Ideals: Optimist. Bonds: Adventurer, Attractive, Rich. Occupation: Mason
Voice: Russian accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 17 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Terran, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Gimurt Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has done his best to style his black hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: Seeks redemption.
Ideals: Optimist, Artistic, Athletic. Bonds: Rich, Criminal record. Occupation: Ploughman
Voice: Italian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 80 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 2000 gp. Fiery yellow corundum (1500 gp). Iolite (70 gp). Deep green spinel (90 gp). Violet garnet (400 gp).
Snafû Lincoln, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black vest and prefers pastel and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is kept up in a ponytail inside a feathered hat. His amber eyes have a joyful gleam in them most of the time.
Personality: He speaks before he thinks and is too direct. He is a great chef.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was granted martial powers by his dying sister.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic, Gifted. Flaws: Ugly, Impulsive, Mundane. Occupation: Barrister
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 32 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 5 (-3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 120 pp. Alexandrite (1100 gp).
William Conway, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy and tries to find solutions quickly.
History: His mother raised him in a mountain cabin. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.
Motivation: He'd like to take his coworkers down a peg; and he seems to be bored by most things
Ideals: Joker, Gifted. Flaws: Lazy. Bonds: Attractive, Nature. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
Rolf Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears long strands of sapphire and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair has been sun bleached extensively. His hazel unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is greedy.
Flaws: Ugly, Disease, Insane, Shy. Bonds: Rich. Occupation: Fletcher
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (300 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Smoking Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case. Her clothes are grease stained in places. Her orange fur, when down, is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She speaks before she thinks and is too direct. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Blacksmith, her mother struggled to pay the bills. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has dedicated herself to building a better trade route.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Flaws: Ugly, Impulsive, Fearful. Bonds: Poor, Immigrant. Occupation: Herbalist
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 18 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 4 (-3) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Amber (150 gp).
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