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NPC Generator

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Advanced [show]


Leaf Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is very fat, and wears an entirely pastel suit with brown socks and a vest with buckled shoes. She keeps her beige fur in a pixie cut. Her green unseeing eyes seem to look past you.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not believe in violence as a means to an end. She is a dedicated Tanner but believes her peers are too gung-ho.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Pacifist. Flaws: Ugly, Disease, Sensitive. Bonds: Religious. Occupation: Tanner

Voice: Ums and uhs a lot

Attributes [hide]

Leaf Treat, Female Tabaxi Rogue 8
Medium (6'5") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 18 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)8 (-1) 12 (+1)14 (+2)
Skills Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 110 pp.


Social Check DCs


Brottor Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brottor was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: He would like to get married and retire; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Philantrophist. Bonds: Rich, Religious, Has a crush. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Brottor Trollbleeder, Male Dwarf Sorcerer 9
Medium (3'11") Dwarf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 29 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: Just what you see.


Social Check DCs


Olivia Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a long, white, dusty cloak. She has a moderate pudge and is not very fit. Her hair is chestnut, silky, and of moderate length. Her brown eyes peer out from beneath her top white hat.

Personality: She will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Olivia was born with her mother's beautiful face. Through the years after Olivia was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Olivia's mother didn't care for her much, and the feeling was mutual. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's in love; and she's repulsed by the pc

Ideals: Joker. Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer, Has a crush. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Olivia Warmwater, Female Halfling Aristocrat 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Deception +3, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Deep blue spinel (1500 gp).


Social Check DCs


Drifting Running, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears many layers of old clothing at all times, and a wedding ring on her left hand. Her deerstalker hat is riddled with cuts and holes. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Her tongue was cut out and she uses sign language. She always tries to repair and not replace. It was this mentality that drove her into the Locksmith business.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wishes to resurrect an old love; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Persistence, Gifted. Flaws: Ugly, Disease. Bonds: Poor, In love. Occupation: Locksmith

Voice: Pronounces O like U

Attributes [hide]

Drifting Running, Female Tabaxi Expert 1
Medium (4'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)9 (-1) 13 (+1)8 (-1)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shifting Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a skull on it. Her gray fur is kept up in a ponytail inside a broad hat. Her face is scarred and worn.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She never wears the same outfit twice, unless she absolutely has to.

History: Her mother raised her in a mountain cabin. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sage. She has set out to sabotage the competition.

Motivation: She has money and likes to spend it.

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Sage

Voice: German accent

Attributes [hide]

Shifting Of Clay, Female Tabaxi Warrior 10
Medium (5'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 81 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)11 (+0) 16 (+3)8 (-1)
Skills History +4, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: Rose (50 gp). Hematite (4 gp). Black pearl (600 gp). Deep green spinel (60 gp). 1 Minor magic item.


Social Check DCs


Ernest Addington, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His right hand appears badly burned and disfigured. His silver hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He works hard and plays hard.

History: A powerful necromancer made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Joker. Flaws: Hedonist. Bonds: Rich, Mentor. Occupation: Ruler

Voice: Scandinavian accent

Attributes [hide]

Ernest Addington, Male Human Fighter 6
Medium (5'5") Human, True Neutral (CR 6)
Armor Class 10
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)12 (+1) 16 (+3)16 (+3)
Skills Intimidation +6, Stealth +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Rolen Horineth, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'8" has a big stupid grin on his face most of the time. He wears many layers of old clothing at all times. His chestnut hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Ugly, Insane, Secretive, Antagonistic. Bonds: Poor. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Rolen Horineth, Male Elf Wizard 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 16 (+3)8 (-1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Celestial, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs

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