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NPC Generator

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Advanced [show]


Einkil Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He likes to wear ponchos typically of a light brown in addition to tight pants. His whole body is exceptionally muscular. He has wavy auburn hair. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a small toy that he constantly fidgets with.

History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He got away from his former life and has fallen to alcoholism.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Fighting. Flaws: Addict, Mundane. Bonds: Immigrant, Mentor, Rich. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Einkil Helcral, Male Dwarf Adept 3
Medium (4'5") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)6 (-2) 10 (+0)11 (+0)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Tim Thorpe, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a brown coat over a green low-cut shirt, and a feathered hat upon his head. He is tall, broad shouldered and powerfully built. His black hair is braided into rings. His violet eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Elven culture. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Servant for hire.

Motivation: To get a good night's sleep; and balancing his hectic life and new servant responsibilities is difficult

Ideals: Gifted. Flaws: Racist, Insomniac. Bonds: Slave, Job. Occupation: Servant

Voice: Complex vocabulary, royal

Attributes [hide]

Tim Thorpe, Male Human Adept 11
Medium (6'1") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 37 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)6 (-2) 14 (+2)7 (-2)
Skills Performance +2, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 400 gp. Banded agate (12 gp). Rhodochrosite (12 gp). Deep green spinel (80 gp). Aquamarine (300 gp).


Social Check DCs


Oblar Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many blue ritualistic tattoos. He prefers to wear red pants and tee shirts. He is bald on top and has large red tufts of hair around his ears. He has gleaming, smiling violet eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Oblar hails from a village terrorized by illithids. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in falchion use. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Family, Enemies. Occupation: Actor

Voice: Speaks like tongue is numb

Attributes [hide]

Oblar Wiseacre, Male Halfling Wizard 3
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 15
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Terran
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. 2 Holy water. 1 Everburning torch. 2 Holy water.


Social Check DCs


Howard Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He enjoys reading and quiet.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Actor.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Howard Elderberry, Male Halfling Druid 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)9 (-1) 14 (+2)12 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 600 gp. Star ruby (700 gp).


Social Check DCs


Kody Morton, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is smooth and relatively long. His brown eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Layabout, who enjoyed hunting, Kody was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Job, In love, Nature. Occupation: Engraver

Voice: Sleepy voice

Attributes [hide]

Kody Morton, Male Human Commoner 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +6, Intimidation +3
Senses Passive Perception 10
Languages Common, Draconic, Infernal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +3

Possessions: 40 gp.


Social Check DCs


Melech Glee, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a black armored body suit, with a simple blue line shooting up and back down. His left leg appears badly burned and disfigured. His brown hair is braided into rings. His red eyes peer out from beneath his wide-brimmed black hat.

Personality: He hates drow. He views them as having robbed his home of its proper glory. Melech enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Melech grew up listening to his father's many stories. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Flaws: Hedonist. Bonds: Enemies, Adventurer. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Melech Glee, Male Tiefling Warrior 8
Medium (6'4") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 72 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 110 pp. Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nurkara Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears brown painted combat armor at almost all times, and sports empty pouches on her belt. Her red hair, when down, is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: While she acts the brute, she is far gentler than she would appear. She enjoys reading and quiet.

History: Nurkara was raised in a hard working conservative environment. After coming to the age of reason, Nurkara took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has worked as a Herbalist like her mother before her.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical, Gifted. Bonds: Job. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Nurkara Strongheart, Female Dwarf Druid 8
Medium (3'10") Dwarf, Neutral Good (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 14 (+2)5 (-3)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Sylvan, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1100 gp. Obsidian (6 gp). Aquamarine (1400 gp). Freshwater pearl (6 gp). Deep blue spinel (1400 gp). Fire opal (1400 gp). White pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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