Nicholas Remington, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. His white hair is drawn into a tight pony tail with a card scrunchie. He has violet eyes and a grey hat with a white feather.
Personality: He will rave to anyone who will listen. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Nicholas hails from a village terrorized by illithids. Nicholas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nicholas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing his studies, news broke out that his hometown was attacked by illithids. Nicholas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Justice. Flaws: Insane. Bonds: Attractive, Criminal record, Enemies. Occupation: Bather
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp.
Reirak Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'4" northern man, he is typically in his Knight uniform. His tied-back hair is white. His eyes, though not visible through his cowl, are violet.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is harsh and unforgiving.
History: A powerful necromancer made him what he is. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He struck the Knight job and began his own company from there.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Knight
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1000 cp.
Irann Woodhouse, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her silver hair is well kept. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born to loving parents in a slum to the west. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Irann and her spouse have recently divorced.
Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor. Occupation: Carpenter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
Possessions: 3000 sp. Star ruby (600 gp). 1 Minor magic item.
Kipper Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is drawn into a tight pony tail with a skull scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Disease. Bonds: Job, Adventurer, Immigrant. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 31 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Fire opal pendant on a fine gold chain (1100 gp). Silver comb with moonstones (100 gp). Silver comb with moonstones (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Cloth of gold vestments (40 gp). Sapphire pendant on gold chain (1200 gp). Solid gold idol (500 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Silver comb with moonstones (100 gp).
Gnarsh Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black shirt with thin brown vertical stripes and tan pants. He is portly but not overly obese. His golden hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved; and dwarven compassion
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Ploughman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Climber’s kit. 1 Masterwork manacles. 1 Magnifying glass.
Rohesia Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her golden hair is cut jaggedly and amateurishly. She has gleaming, smiling hazel eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Rohesia is combative with any and all who dare try her patience in the slightest.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Rohesia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with her childhood friend
Ideals: Justice, Fighting. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 600 gp.
Wella Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries with her a set of shields on her belt, each one with a amethyst on the hilt. Her hair is auburn, silky, and of moderate length. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is afraid of women and trembles around them
History: She was raised in a mountains tribe. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She got away from her former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest woman in the north
Ideals: Entrepeneur, Fighting. Flaws: Addict, Shy. Bonds: Attractive. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 6000 sp.
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