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Morkral Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to make almost anything out of random pieces of junk.

History: He was born the only child of a wealthy merchant. Morkral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Morkral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.

Motivation: He loathes his own lifestyle; and retire the richest man in the west

Ideals: Gifted, Entrepeneur, Philantrophist. Flaws: Depressed. Bonds: Rich, Criminal record. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Morkral Goldfinder, Male Dwarf Rogue 7
Medium (4'1") Dwarf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Athletics +4, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Kairon Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a long, green, dusty cloak. His whole body is exceptionally muscular. His silver hair is smooth and relatively long. His silver eyes peer out from beneath his feathered green hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of a Spy, who enjoyed hunting, Kairon was taken on many hunting expeditions. His childhood dream was to be a Spy, but he was a colossal failure. He became a Spice Merchant soon after.

Motivation: He feels kind of lost in life; and a rival would like him out of the picture

Ideals: Joker. Flaws: Depressed. Bonds: Immigrant, Criminal record, Nature, Job. Occupation: Spice Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Kairon Vigil, Male Tiefling Warlock 2
Medium (6'9") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 16 (+3)11 (+0)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 600 sp.


Social Check DCs


Skoth Langley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his rapier, and carries rapiers. He keeps his long brown hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Skoth was born with his father's beautiful face. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Skoth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Half-Orc compassion; and a strong sense of loyalty to half-orc people

Ideals: Fighting. Flaws: Racist. Bonds: Immigrant, Attractive. Occupation: Sage

Voice: Slow speaker

Attributes [hide]

Skoth Langley, Male Half-Orc Adept 5
Medium (5'11") Half-Orc, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)11 (+0) 17 (+3)9 (-1)
Skills Arcana +3, Athletics +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 800 gp. Hematite (14 gp). Pink pearl (120 gp). Banded agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quick Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears silk and lounges about seductively. Beneath his clothing is a huge mess of scar tissue. He keeps his white fur in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He is an amazing painter.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult.

Ideals: Gifted. Bonds: Attractive, Slave, Job, Adventurer. Occupation: Gardener

Voice: Speaks fast with a slight lisp

Attributes [hide]

Quick Of Wine, Male Tabaxi Paladin 2
Medium (5'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Savaran Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears many layers of old clothing at all times. She has no crest. Her gold eyes lackadaisically let the world flow into them.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. When she's not drinking or sleeping the drinks off, she's doing music.

History: Savaran was born the youngest of three triplets. She moved from fad to fad and when she turned 15 she discovered music. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She has decided she is irredeemable; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Poor, Criminal record, Family. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Savaran Tiammanthyllish, Female Dragonborn Rogue 5
Medium (6'3") Dragonborn, True Neutral (CR 5)
Armor Class 8
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 600 gp.


Social Check DCs


Maynild Mori, Female Human [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She is physically well-built. Her black hair, when down, is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Maynild was raised in a hard working conservative environment. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She became a Baker soon after.

Motivation: Sabotage a competitor.

Flaws: Ugly. Bonds: Religious, Job. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Maynild Mori, Female Human Adept 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp.


Social Check DCs


Thokk Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is red, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Energy wise he seems alert and responsive.

History: Born in the north his family was never financially stable. His father took him hunting and taught him how to get in the mind of other creatures. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and to share knowledge with the world

Ideals: Professionalism. Flaws: Terse. Bonds: Poor, Attractive, Nature. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Thokk Anderton, Male Half-Orc Ranger 1
Medium (6'3") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 15 (+2)6 (-2)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common, Orc, Goblin, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp.


Social Check DCs

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