Silent Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears brown trousers with green and violet striped suspenders. She wears various colorful collared shirts and is in decent physical shape. Her brown fur is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is business-like. She takes instructions and follows them to the letter. Silent is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was raised in a white middle class family as the only child. A gypsy cursed her at a young age, leading to her ugly appearance. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She feels the way she acts is they only way to get by in the world; and to end her boredom
Ideals: Professionalism, Impeccable. Flaws: Mundane, Ugly. Bonds: Family. Occupation: Carter
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 36 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2000 gp.
Kerkad Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of warhammers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has white crest. He is very pretty but has cold, dead eyes.
Personality: Stoic and calm, he prefers to meditate than take action. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Kerkad was born in the south. At a young age he loved to build and create. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many brigands want him driven away
Ideals: Fighting, Disciplined, Optimist, Persistence, Impeccable. Bonds: Attractive. Occupation: Body Guard
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 56 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 10000 sp.
Sarah Hadlee, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'0". She wears many layers of old clothing at all times, and her gloved hand is found clutching a longsword. She has done her best to style her white hair to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born several months after her mother was called into army service. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and to be a map maker again
Flaws: Ugly, Insomniac, Fearful. Bonds: Poor, Job, Military. Occupation: Unemployed
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 70 gp.
Sheggen Royal, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears a black collared shirt and green pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His black hair is unkempt and raggedy. He wears a mask on his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Sheggen was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Apothecary. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Religious, Job. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 4)
Armor Class 9
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 4 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 8000 sp. Deep blue spinel (1100 gp). Amethyst (110 gp). Chrysoprase (40 gp). Peridot (40 gp).
Riswynn Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her head has been shaved. Her green eyes are slightly larger than normal.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Gifted from a young age, Riswynn studied abroad. In her 13th year, her parents were killed by a gnolls raid, leaving Riswynn alone in the world. After a stint in an orphanage, she was adopted. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A deep hatred of gnolls; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 83 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +5
Possessions: 100 pp. Blue sapphire (1200 gp). Silver pearl (150 gp). Chalcedony (70 gp). Azurite (10 gp). Tiger eye turquoise (10 gp). Golden yellow topaz (600 gp). Bloodstone (70 gp). Chrysoprase (70 gp). White pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Armara Mockery, Female Tiefling [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, she is an attractive figure. She is wearing a long, black cloak. Her black hair is braided into rings. She wears large thick round spectacles.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a ruthless business woman, a trait she acquired from her father.
History: She was born into a rich family. Armara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: A strong sense of loyalty to Human people; and she has passion for adventuring and risk
Ideals: Joker, Entrepeneur. Flaws: Racist. Bonds: Attractive, Rich, Adventurer. Occupation: Shoemaker
Voice: Low range voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp. Brass mug with jade inlays (200 gp).
Eridred Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'10" and is well dressed, but even with her fine clothing she looks run-down. She has wavy chestnut hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Eridred took refuge in the large cave and found the beat up shortspear and armor she uses now. Some 4 years later her spouse died after the birth of her son. Heartbroken, Eridred never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Flaws: Insane, Fearful. Bonds: Attractive, Mentor, Nature. Occupation: Farmer
Voice: Speaks in third person
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Rich purple corundum (1000 gp).
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