Gardain Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears grey painted combat armor at almost all times. He has a silver handlebar mustache and slicked back silver hair. His blue eyes peer out from beneath his top grey hat.
Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.
History: Gardain was born the youngest of three triplets. When Gardain reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Sage for hire.
Motivation: He'd like to take his coworkers down a peg; and wants to raise his children well
Bonds: Job, Military, Family. Occupation: Sage
Voice: Spanish accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Ulla Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who is generally well dressed albeit a few years behind the times. She has brown hair. Her eyes are a pleasant green.
Personality: She is fixated on the number 70. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Justice. Flaws: Insane. Bonds: Attractive, Religious, Mentor. Occupation: Bounty Hunter
Voice: Shortens vowels
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Aquan, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. Hematite (8 gp). Brown-green garnet (90 gp). Tiger eye turquoise (8 gp).
Dayereth Netyoive, Male Elf [Permalink]
Personal [hide]
Description: 4'9" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Carpenter. His brown hair is heavily combed to the left. His brown eyes lackadaisically let the world flow into them.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.
History: A powerful necromancer made him what he is. While studying, he fell in love. They married and had a daughter. He was granted psionic powers by his dying sister.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and further expansion of business
Ideals: Joker, Gifted. Bonds: Attractive, Mentor, In love, Job. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Shane Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Shane is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: The child of a Detective, who enjoyed hunting, Shane was taken on many hunting expeditions. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his brother recently and the two have been together since.
Motivation: To unite with his brother.
Flaws: Sensitive. Bonds: Family, Nature, Adventurer. Occupation: Roofer
Voice: Low range voice
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Elven, Auran, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. Chalcedony (60 gp). Peridot (60 gp).
Jo Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a worn and beaten armor. Her blonde hair, when down, is lengthy. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She is untrained/undisciplined, which makes her dangerous.
Motivation: She'd like to take her coworkers down a peg; and she has money and likes to spend it
Flaws: Antagonistic, Insane. Bonds: Family, Rich, Job. Occupation: Shipwright
Voice: Strong lisp
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 600 gp.
Artin Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: This woman likes to wear grey tank tops with brown skirt. She is muscular with a powerful set of arms. She sports a flattop hair cut. Her eyes are green and catlike.
Personality: She is a hateful person. She taunts others and blames them for her problems. A true patriot, Artin would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Sold as a small child to a necromancer, Artin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Flaws: Antagonistic, Disease. Bonds: Military, Mentor, Rich. Occupation: Armorer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 7 (-2) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 300 gp. 2 Tanglefoot bags.
Carrie Kemmerer, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears skinny pants and wears a yellow and black robe with the hood down, he is not a threatening figure. He wears his black hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: Carrie wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: Balancing his hectic life and new Brewer responsibilities is difficult.
Ideals: Disciplined, Opinionated, Gifted. Bonds: Attractive, Poor. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 50 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 19 (+4) | 10 (+0) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Elven, Goblin, Druidic, Orc, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 200 gp. An abacus with copper, silver and gold markers (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
