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NPC Generator

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Advanced [show]


Aasathra Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She carries with her a set of tridents, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her crest is cut close to her head. Her red eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, she prefers to meditate than take action. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Aasathra lived on a farm with her mother, near the main road leading to a nearby town. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Aasathra Vangdondalor, Female Dragonborn Commoner 1
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 1000 cp.


Social Check DCs


Peter Kent, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Peter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Peter Kent, Male Human Warlock 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: Just what you see.


Social Check DCs


Verna Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white tunic with tan highlights, and long blue pants that bunch up around her shoes. She is physically well-built. She has wavy red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She always tries to repair and not replace. It was this mentality that drove her into the Assassin business.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Assassin arts, while her mother instructed her in etiquette, music and courtly manner. Her first spouse was a Body Guard, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now mingles about in high society.

Motivation: A strong sense of loyalty to Tiefling people; and doesn't want to be a assassin and was forced into it by her family

Ideals: Joker, Persistence. Flaws: Insane, Racist. Bonds: Rich, Family. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Verna Whispermouse, Female Halfling Aristocrat 12
Small (2'10") Halfling, True Neutral (CR 12)
Armor Class 15
Hit Points 32 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 7 (-2)11 (+0) 6 (-2)17 (+3)
Skills Insight +2, Nature +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 2000 gp.


Social Check DCs


Ermina Richie, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears professional attire. Her whole body is exceptionally muscular. She has a very tight haircut. She has several tiny aquamarine earrings on each ear.

Personality: She acts crazy and hedonistic. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: To reunite with her old friends.

Flaws: Hedonist. Bonds: Attractive, Immigrant, Rich, Adventurer. Occupation: Farmer

Voice: Can't modulate volume

Attributes [hide]

Ermina Richie, Female Human Ranger 1
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)7 (-2) 13 (+1)15 (+2)
Skills History +0, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 sp.


Social Check DCs


Three Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his beige fur well, parting it to the left. His thin eyebrows rest above his beady blue eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Three's homeland. Three decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Fighting. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Three Timber, Male Tabaxi Aristocrat 14
Medium (6'8") Tabaxi, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 63 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)11 (+0) 15 (+2)8 (-1)
Skills Animal Handling +7, History +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 6000 gp. Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Carved bone or ivory statuette (90 gp). Large well-done wool tapestry (200 gp). Cloth of gold vestments (140 gp). Solid gold idol (400 gp). Jeweled gold crown (8000 gp). Sapphire pendant on gold chain (2300 gp). Brass mug with jade inlays (200 gp). A roughly beaten golden orb (140 gp). Cloth of gold vestments (140 gp). A roughly beaten golden orb (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorbundus Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'7", this man dresses well, wearing green shirts, loose pants, and blazers most of the time. His crest is red and curly. His gold eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting. Bonds: Attractive, Criminal record, Immigrant, Nature. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Gorbundus Hshhsstoroth, Male Dragonborn Monk 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 16 (+3)16 (+3)
Skills Arcana +5, History +5
Senses Passive Perception 13
Languages Common, Goblin, Auran, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Nimble Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of goblins once and for all.

History: The child of western immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and a deep hatred of goblins

Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Enemies, Immigrant. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Nimble Blossom, Male Tabaxi Monk 10
Medium (5'2") Tabaxi, Lawful Good (CR 10)
Armor Class 15
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Deception +5, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5

Possessions: Blue sapphire (1000 gp). Azurite (10 gp). Moss agate (10 gp). Tourmaline (120 gp).


Social Check DCs

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