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NPC Generator

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Advanced [show]


Aura In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, typically a more casual-formal manner. His orange fur is still thick. He has a tattooed face.

Personality: Aura wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a white middle class family as the only child. Aura liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and revenge

Ideals: Disciplined. Flaws: Mundane. Bonds: Attractive, Nature, Enemies. Occupation: Ruler

Voice: Irish accent

Attributes [hide]

Aura In the Wind, Male Tabaxi Warrior 8
Medium (5'10") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 66 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 11 (+0)19 (+4)
Skills Animal Handling +3, Intimidation +7
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1100 gp.


Social Check DCs


Delg Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown armored body suit, with a simple blue line shooting up and back down. His head has been shaved. He has gray eyes and a brown hat with a blue feather.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Delg took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Occupation: Bookbinder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Delg Balderk, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Flame Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'10", this man is dressed in a clean brown cloak covering his clean studded leather. He wears a Stetson hat to cover his moderate length brown fur. His eyes are yellow and beady.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is lazy and tries to find solutions quickly.

History: Flame was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Wants to raise his children well; and to unite with his brother

Flaws: Ugly, Depressed, Lazy. Bonds: Family, Rich. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Flame Paws, Male Tabaxi Aristocrat 9
Medium (6'10") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)10 (+0) 7 (-2)16 (+3)
Skills Investigation +3, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 230 pp. Jasper (70 gp). Aquamarine (500 gp). Carnelian (70 gp). Golden yellow topaz (500 gp). Freshwater pearl (16 gp). Blue diamond (4000 gp). Red-brown spinel (150 gp). Lapis lazuli (16 gp).


Social Check DCs


Robert Lathalas, Male Half-Elf [Permalink]

Personal [hide]

Description: He is typically in his Dilettante uniform. He carries with him a set of maces, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown hair is kept up in a ponytail inside a feathered hat. He has brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Robert studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Dilettante like his father before him.

Motivation: Sabotage a competitor.

Ideals: Fighting, Joker, Gifted. Flaws: Disease. Bonds: Job. Occupation: Dilettante

Voice: Russian accent

Attributes [hide]

Robert Lathalas, Male Half-Elf Warrior 14
Medium (5'1") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 7
Hit Points 123 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +2, History +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +2 / 4d6-3, Grapple +5

Possessions: Coral (140 gp). Smoky quartz (80 gp). Star rose quartz (80 gp). Lapis lazuli (16 gp). Rose (80 gp). Banded agate (16 gp). Eye agate (16 gp). Jade (140 gp). Aquamarine (1300 gp).


Social Check DCs


Crampernap Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He now owns his own business.

Motivation: He's attracted to the PC; and balancing his hectic life and new servant responsibilities is difficult

Flaws: Antagonistic, Racist. Bonds: In love, Job, Has a crush. Occupation: Servant

Voice: Soft and melodious

Attributes [hide]

Crampernap Boondiggles, Male Gnome Monk 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)17 (+3) 17 (+3)8 (-1)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Undercommon, Auran, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Farideh Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears a simple green robe with blue stripes complete with hood. Her long brass crest is drawn into a two foot long braid. She has a tattooed face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She invites people to come help in her community garden.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. In her 15th year, her parents were killed by a orcs raid, leaving Farideh alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by orcs. Farideh was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against orcs

Ideals: Philantrophist, Artistic. Flaws: Selfish. Bonds: Enemies. Occupation: Seamstress

Voice: Dark and ominous

Attributes [hide]

Farideh Bhenkumbyrznaax, Female Dragonborn Monk 2
Medium (6'2") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Thomas Gyula, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. He sports a long silver beard, and similarly colored long hair. He has several tiny amethyst earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Tailor, but he got bored and became a Actor. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Antagonistic, Disease. Bonds: Attractive, Rich, Job. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Thomas Gyula, Male Human Monk 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)9 (-1) 9 (-1)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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