Jade Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His beige fur is long and unkept. This yellow eyed easterner is not easily forgotten.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born the only child of a wealthy merchant. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and revenge
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor. Occupation: Carter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
Warryn Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He sports tan clothing, slightly heavier than average wear. His blonde hair is smooth and relatively long. His face is covered beneath a completely black helmet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted necromantic powers by his dying brother.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Rich. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 3 Holy water. 1 Thunderstones.
Aelar Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a slight overbite and is overall scrawny. He has shaved his head bald. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He acts crazy and hedonistic. He has a small toy that he constantly fidgets with.
History: He was born to a criminal king-pin and mafia family He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Marry his brother to traveling adventurers; and doesn't want to be a dilettante and was forced into it by his family
Flaws: Hedonist, Addict. Bonds: Criminal record, Job, Family. Occupation: Dilettante
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Druidic, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork studded leather.
Eleanor Tinley, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She likes to wear brown tank tops with white skirt. Her brown hair is slicked back into a classic pompadour. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not believe in violence as a means to an end. She is a dedicated Mortician but believes her peers are too gung-ho.
History: She comes from a rich northern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She's repulsed by the PC; and money/treasure
Ideals: Pacifist, Justice. Flaws: Antagonistic. Bonds: Rich. Occupation: Mortician
Voice: American accent
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Ignan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 gp.
Jheri Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her copper crest down. Her eyes are red and she is always smoking a pipe.
Personality: Calm and collected, she is a well trained Bellfounder. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Jheri has worked very hard to control her curse. She ran away from her former home and has been making her living as a Bellfounder for the past few years.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Bellfounder
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 90 pp. Red-brown spinel (160 gp). Golden pearl (160 gp). 1 Tanglefoot bags.
Seere Dare, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is renowned for her bright green dresses and hats. Her black hair is heavily combed to the left. Her silver eyes are passionate and lively.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to loving parents in a slum to the west. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Bellfounder they were divorced and she won custody of their daughter. She worked as a Marshal, and she later adopted a second daughter.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Opinionated, Impeccable. Bonds: Poor, Family. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 54 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 40 pp.
Gunnloda Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her white hair is long and unkept. Her amber unseeing eyes seem to look past you.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is lazy and tries to find solutions quickly.
History: Born in a small village she learned the ways of the warrior from her father. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Gunnloda's homeland. Gunnloda decided to take the middle way and become a bodyguard. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with her childhood friend
Ideals: Fighting. Flaws: Ugly, Disease, Shy, Lazy. Bonds: Immigrant. Occupation: Roofer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
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