Leaf Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears baggy pastel pantaloons and a brown scarf, and a wedding ring on her left hand. Her fur is greying and her face has many wrinkles. Her copper eyes dart around the room hyper actively observing anyone and anything.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a great chef.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Leaf never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Gifted. Bonds: In love, Enemies, Immigrant, Job. Occupation: Jeweler
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Infernal, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6
Possessions: 2000 sp. 1 Minor magic item.
Felosial Othronus, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has wavy brown hair. Her eyes are gray and beady.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She's looking for her big break; and she wants to meet her childhood hero
Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Adventurer, Nature. Occupation: Barrister
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 1 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 5 (-3) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 400 gp. Red spinel (110 gp). Jet (110 gp). Red spinel (110 gp).
River Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He prefers to wear flannel. His fur is cut close to his head. His ears are large.
Personality: Eccentric and domineering, River will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job
Ideals: Extrovert. Flaws: Ugly. Bonds: Slave, Mentor, In love. Occupation: Body Guard
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 74 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Elven, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1200 gp. Azurite (5 gp). Sardonyx (70 gp). Iolite (70 gp). Moonstone (70 gp). Alexandrite (1600 gp). Black pearl (1600 gp). 1 Minor magic item. 1 Minor magic item.
Frouse Offund, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Bellfounder. His skin is fair and his fingers are delicate and long. He has a long black beard with little hanging trinkets. His thin eyebrows rest above his beady amber eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He used his abilities to trick people and travel the world for free.
Motivation: To share knowledge with the world; and he has decided he is irredeemable
Ideals: Professionalism, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Bellfounder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 400 gp. Jet (70 gp). Malachite (13 gp).
Enidda Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sai, but if one is not available she will default to her dagger. She has auburn hair. She has green eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is lazy, self-centered, vain, and jealous.
History: Enidda was raised in a hard working conservative environment. When Enidda reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Optimist. Flaws: Selfish. Bonds: Job, Military. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 12 (+1) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 22000 cp. Onyx (40 gp). Aquamarine (300 gp). Fiery yellow corundum (1200 gp). Golden yellow topaz (300 gp). 5 Acid flasks.
Helja Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'0". She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her brown hair is heavily combed to the left. Her skin is flawless and her gray eyes scan people very quickly.
Personality: Helja is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born several months after her mother was called into army service. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Ideals: Extrovert, Fighting. Bonds: Rich, Attractive, Adventurer, Military. Occupation: Architect
Voice: Thin and wheezing
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 28 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 9 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 290 gp.
Syllin Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: 5'2" and muscular, this southern woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is brown, silky, and of moderate length. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is mildly Elf supremacist, though she does not identify as such. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gifted from a young age, Syllin studied abroad. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and gnomish compassion
Ideals: Athletic, Joker, Gifted. Flaws: Racist. Bonds: Attractive. Occupation: Banker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
