Theobald Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man dresses in violet turtlenecks beneath a tan coat with black slacks. He is muscular with a powerful set of arms. With a patchy chestnut beard and wild chestnut hair. His amber eyes are slightly larger than normal.
Personality: He has always had a great fascination with Dragonborn culture. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business; and to be a fisher again
Ideals: Fighting. Flaws: Racist. Bonds: Immigrant, Rich, Job. Occupation: Barber
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 31 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Elven, Orc, Draconic
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
Possessions: 7000 gp. Rose (60 gp). Smoky quartz (60 gp). Malachite (8 gp). Blue quartz (8 gp). Black star sapphire (1200 gp). Black star sapphire (1200 gp). Malachite (8 gp). Peridot (60 gp). Obsidian (8 gp). Brown-green garnet (160 gp). Golden yellow topaz (1100 gp). 1 Medium magic item.
Uthûg Carlton, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man is wearing colorful clothing, dressed as a Mayor. His auburn hair is long and unkept. His eyes are a pleasant hazel.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.
History: He got into the Mayor business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Mayor. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 51 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mary Bulsara, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her yellow boots flare out at the collars. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her red hair up. She has blue eyes and a yellow hat with a grey feather.
Personality: She never swears and excessively uses polite adverbs when speaking. The war was a terrible time for her, and Mary does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sage work with an outfit from a few towns over. Sage work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Sage for hire.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Depressed, Mundane. Bonds: Military, Job. Occupation: Sage
Voice: Boston accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 14 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 7 (-2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 20000 cp.
Myria Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: This light-skinned female wears white leather gloves, a white jacket, and tight pants. She is tall, broad shouldered and powerfully built. Her tied-back hair is black. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is a Stableman first and foremost. She believes firmly that knowledge should be universal. She has a minor phobia of water and hates getting wet.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To be a Animal Trainer again; and she is unsatisfied with her job
Ideals: Gifted, Persistence. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 47 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling, Undercommon, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Liftrasa Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She is typically in her Fisher uniform. Her attire stands in sharp contrast to her morningstar, which is beautifully polished and possesses an ornate carving of a card on it. Her hair is short and golden. She has a tattooed face.
Personality: She dislikes all the random violence that takes place in the north. She is lazy, self-centered, vain, and jealous.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She inherited the family business which she has now maintained for 13 years.
Motivation: Balancing her hectic life and new Fisher responsibilities is difficult; and she is terrified, and will act out of fear
Ideals: Pacifist. Flaws: Selfish, Fearful. Bonds: Job, Military. Occupation: Fisher
Voice: Raspy
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 12)
Armor Class 9
Hit Points 46 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
Possessions: 2000 gp. Amethyst (140 gp). Fire opal (1500 gp). Obsidian (6 gp). Zircon (70 gp). Star ruby (1500 gp). Amethyst (140 gp). Obsidian (6 gp). Zircon (70 gp).
Willow Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears a white broad hat and white clothes, she is not a threatening figure. Her silver hair is cut short. She tend to wears goggles to shield her eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Willow was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Doesn't want to be a Beggar and was forced into it by her family; and she has money and likes to spend it
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Family, Rich. Occupation: Beggar
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Rhodochrosite (8 gp). 1 Minor magic item.
Zook Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is renowned for his bright blue suits and hats. His whole body is exceptionally muscular. He keeps his chestnut hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: A skeptical and narcissistic man, Zook's first love is himself. His second love is also himself. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zook took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He has worked as a Mayor like his father before him.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Impeccable. Flaws: Impulsive. Bonds: Immigrant, Attractive, Nature, Job. Occupation: Mayor
Voice: Voice breaks
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 12)
Armor Class 12
Hit Points 69 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Orc
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Old masterpiece painting (1500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Cloth of gold vestments (130 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp).
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