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NPC Generator

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Advanced [show]


Kansif Wesley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her crossbow with her veritable burlap sack of a shirt. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.

Personality: She likes to make people angry or surprised. She works hard and plays hard.

History: Gifted from a young age, Kansif studied abroad. Like her mother and her sister before her, after school she went straight into learning to become a Sellsword. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Job. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Kansif Wesley, Female Half-Orc Ranger 7
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. Violet garnet (1500 gp). Red spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Megren Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a tight fitting black shirt and pants. Her crest is white, silky, and of moderate length. She has a tattooed face.

Personality: She is happy with her job as a Assassin. She turns her eye from what people do, preferring to live and let live. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Megren was raised in a hard working conservative environment. Her mother took her hunting and taught her how to get in the mind of other creatures. She now spends her time doing works of charity.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Optimist, Philantrophist. Bonds: Attractive, Job, Nature. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Megren Tiammanthyllish, Female Dragonborn Aristocrat 9
Medium (6'3") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)8 (-1) 7 (-2)12 (+1)
Skills Deception +4, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 1800 gp.


Social Check DCs


Ovina Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears her hair in dreadlocks. Her fierce violet eyes like to dwell on things.

Personality: Ovina wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has never given up on her singing dream.

Motivation: Retire the richest woman in the south.

Ideals: Disciplined, Artistic, Entrepeneur. Flaws: Forgetful. Bonds: Poor. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

Ovina Rumnaheim, Female Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 6 (-2)9 (-1) 9 (-1)10 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 1 Disguise kit.


Social Check DCs


Gale In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a tan scarf. His gray fur is still thick. His green eyes peer out from beneath his broad brown hat.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west to a Weaver, Gale learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and he feels threatened by others

Flaws: Fearful. Bonds: Attractive, Family, Job, Criminal record. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gale In Woods, Male Tabaxi Aristocrat 10
Medium (6'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 50 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Perception +6, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4

Possessions: 1000 gp. Black star sapphire (500 gp). Moss agate (14 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Radomir Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He keeps his long red hair kept up in a rat tail. His brown eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can't help but pocket interesting objects he comes across

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Animal Trainer father left him crippled. He hasn't been sleeping well lately.

Motivation: He has decided he is irredeemable.

Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Attractive, Criminal record. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Radomir Sunmeadow, Male Halfling Warrior 10
Small (2'11") Halfling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 82 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 10 (+0)11 (+0)
Skills Nature +6, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Terran
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 300 pp. Gold and topaz bottle stopper cork (1000 gp). Jeweled gold crown (3000 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Margery Yardley, Female Human [Permalink]

Personal [hide]

Description: This northern woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her clothes are grease stained in places. Her hair is long and golden with streaks of silver, and is pulled back with small grey clips. Her face is covered beneath a completely black helmet.

Personality: She loves telling others what to do and how they should feel about things. She feeds upon the attention of others.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the north, certain she would find work there.

Motivation: She is wracked by social anxiety; and to pay off her debts

Ideals: Opinionated. Bonds: Attractive, Poor, Immigrant. Occupation: Bowyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Margery Yardley, Female Human Aristocrat 1
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)10 (+0) 13 (+1)10 (+0)
Skills Athletics +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Eloise Barlow, Female Human [Permalink]

Personal [hide]

Description: She wears baggy brown pantaloons and a tan scarf, and carries monstrous two handed axes. Her hair is always cut to a buzz. She has a dull look in her gray eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born in the east to a Armorer, Eloise learned a great deal about her mother's area of expertise. While studying, she fell in love. They married and had a daughter. She has drifted from career to career and currently works as a Armorer.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting, Professionalism, Philantrophist. Bonds: Job, In love. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Eloise Barlow, Female Human Druid 5
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Persuasion +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: Deep blue spinel (600 gp). Jade (160 gp). Banded agate (8 gp). Golden yellow topaz (600 gp).


Social Check DCs

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