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NPC Generator

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Advanced [show]


Jarana Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a worn and beaten armor. Her blonde hair is lengthy and is close to two feet long. She wears large thick round spectacles.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born in the west. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She inherited the family business which she has now maintained for 8 years.

Motivation: Balancing her hectic life and new Miner responsibilities is difficult; and she wants to meet her childhood hero

Flaws: Shy, Racist. Bonds: Job, Immigrant, Adventurer. Occupation: Miner

Voice: Soft and mumbly

Attributes [hide]

Jarana Trueblood, Female Dwarf Adept 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 16 (+3)7 (-2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 130 gp.


Social Check DCs


Thamior Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'10". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a scythe. He wears a broad hat to cover his moderate length blonde hair. His green unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Thamior was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Opinionated, Professionalism. Flaws: Disease. Bonds: Religious, Enemies. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Thamior Dalanthan, Male Elf Paladin 2
Medium (4'10") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)7 (-2) 13 (+1)5 (-3)
Skills Insight +3, Persuasion -1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Zircon (30 gp). Jasper (30 gp). Amethyst (50 gp).


Social Check DCs


Salasar Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His white crest is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. A few years later when the east was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and nothing but the best is good enough for him

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Military, Immigrant. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Salasar Beryntolthropal, Male Dragonborn Cleric 9
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 21 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 7 (-2)8 (-1) 13 (+1)11 (+0)
Skills History +2, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1700 gp. Rhodochrosite (7 gp). Jasper (40 gp). Eye agate (7 gp).


Social Check DCs


Darrow Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. His hair is cut close to his head. His half smiles and brown eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Poor, Military. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Darrow Swiftwhistle, Male Halfling Barbarian 13
Small (2'10") Halfling, Neutral Good (CR 13)
Armor Class 12
Hit Points 100 (13d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 10 (+0)10 (+0)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +4

Possessions: 4000 gp. Deep blue spinel (700 gp). Chalcedony (30 gp). Aquamarine (700 gp). Aquamarine (700 gp). Jasper (30 gp). Jet (50 gp). Malachite (14 gp). Black pearl (700 gp). Red garnet (50 gp). Clear bright green emerald (7000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helja Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is white and curly. She wears crescent spectacles with a black brim.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. A freak accident while working with her Sculptor mother left her crippled. She has taken up work as a Fisher and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Her religion dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Poor, Religious. Occupation: Fisher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Helja Glanhig, Female Dwarf Warlock 1
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)14 (+2) 10 (+0)9 (-1)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 600 sp. 1 Chain shirt.


Social Check DCs


Lorilla Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has moderate length brown hair. Her ears are large.

Personality: While she acts the brute, she is far gentler than she would appear. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was born several months after her mother was called into army service. Lorilla was born on a far northern island where she grew up under the tutelage of her mother, an expert Detective. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lorilla fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Detective

Voice: American accent

Attributes [hide]

Lorilla Ironhide, Female Gnome Commoner 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: Iolite (30 gp). Zircon (30 gp). Coral (130 gp). Chrysoberyl (130 gp).


Social Check DCs


Jebeddo Offund, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. His red hair is greying along the sides and has receded to reveal a widow's peak. He has brown eyes and a tan hat with a grey feather.

Personality: He is overprotective of those who hire his services. He plays an instrument quite well.

History: He was born in the north, but his parents moved at a very young age to the west. Jebeddo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Jebeddo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has never given up on his singing dream.

Motivation: A rival would like him out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Bonds: Guardian, Immigrant, Criminal record. Occupation: Actor

Voice: Raspy

Attributes [hide]

Jebeddo Offund, Male Gnome Aristocrat 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)16 (+3) 15 (+2)5 (-3)
Skills Athletics +0, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Halfling, Druidic, Auran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 43000 sp. A silver and pearl hairclip (10 gp). Brass mug with jade inlays (300 gp). 1 Disguise kit. 1 Crowbar.


Social Check DCs

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