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Advanced [show]


Darrak Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fancy brown suit, and he perpetually has his sickle ready. His moppish red hair is in a traditional bowl cut. He has gray eyes.

Personality: He has a massive crush on the younger sibling of the Ruler who has hired him part-time. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Ruler business at a young age. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Darrak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult.

Ideals: Fighting, Professionalism. Bonds: Attractive, Has a crush, Job, Immigrant. Occupation: Ruler

Voice: Irish accent

Attributes [hide]

Darrak Ungart, Male Dwarf Commoner 10
Medium (3'11") Dwarf, Lawful Good (CR 10)
Armor Class 12
Hit Points 40 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 19 (+4)11 (+0)
Skills Animal Handling +8, Insight +8
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2200 gp. Blue sapphire (1200 gp). Jet (90 gp). 1 Minor magic item.


Social Check DCs


Faran Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. He carries with him a set of warhammers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Faran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting, Opinionated, Joker. Bonds: Poor, Mentor. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Faran Nimblefingers, Male Halfling Adept 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)9 (-1) 15 (+2)17 (+3)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 600 gp. 3 Holy water.


Social Check DCs


Millicent Kendall, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'5". She wears grey trousers with black and blue striped suspenders. She wears various colorful collared shirts, and her gloved hand is found clutching a nunchaku. Her feathered hat is riddled with cuts and holes. Her ears are large.

Personality: She hates giants. She views them as having robbed her home of its proper glory. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a necromancer, Millicent was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered giants who tried to eat her hand. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and many giants want her driven away

Flaws: Ugly. Bonds: Enemies, Rich, Mentor. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Millicent Kendall, Female Human Druid 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Sylvan
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 4000 cp. 1 Magnifying glass.


Social Check DCs


Ozyman High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His head has been shaved. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Ozyman was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. During his travels, Ozyman and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ozyman discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ozyman fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To be a Soapmaker again.

Flaws: Ugly, Disease. Bonds: Rich, Adventurer, Job. Occupation: Body Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Ozyman High-hill, Male Halfling Warlock 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 1000 gp.


Social Check DCs


Whurbin Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'0". He wears silk and lounges about seductively. He has silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Adventurer, Slave. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Whurbin Torunn, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)10 (+0) 12 (+1)9 (-1)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1900 sp.


Social Check DCs


Bhevek Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, red, dusty cloak. He sports a long auburn beard, and similarly colored long hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.

History: He was raised in a desert tribe. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Opinionated, Artistic, Logical. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Bhevek Strongbones, Male Halfling Adept 2
Small (3'4") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)16 (+3) 14 (+2)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Abyssal, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Aquamarine (300 gp).


Social Check DCs


Theodoric Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Apothecary. His brown hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and revenge

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Criminal record, Religious, Enemies. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Theodoric Yeardley, Male Human Sorcerer 11
Medium (5'7") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 49 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)11 (+0) 13 (+1)9 (-1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 800 gp. An abacus with copper, silver and gold markers (130 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Embroidered and bejeweled glove (4000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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