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Dalgal Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are brown.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered dancing. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Artistic, Gifted. Bonds: Adventurer, Family. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dalgal Daerdahk, Male Dwarf Adept 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 270 gp.


Social Check DCs


Pelt Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown coat over a black low-cut shirt, and a top hat upon his head. He wears his orange fur down. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.

History: The child of a Miner, who enjoyed hunting, Pelt was taken on many hunting expeditions. His druidic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Religious, Nature. Occupation: Butcher

Voice: Booming voice

Attributes [hide]

Pelt Of Spirit, Male Tabaxi Wizard 9
Medium (6'7") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 15000 sp. An abacus with copper, silver and gold markers (60 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold music box (1000 gp).


Social Check DCs


Dorn Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He has a slight overbite and is overall scrawny. His auburn hair is smooth and relatively long. His thin eyebrows rest above his beady blue eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. His job bores him to no end. He has decided to make it more interesting.

History: The child of a Server, who enjoyed hunting, Dorn was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dorn took refuge in the large cave and found the beat up sai and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record, Nature. Occupation: Sellsword

Voice: Scandinavian accent

Attributes [hide]

Dorn Emsworth, Male Half-Orc Sorcerer 6
Medium (5'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 11 (+0)8 (-1)
Skills Athletics +4, Stealth +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 4000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Silver comb with moonstones (400 gp).


Social Check DCs


Paymon Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He carries a battered axe and tarnished halberd as well. His purple hair is lengthy. His fierce silver eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Paymon reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Paymon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Bather and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated, Artistic. Flaws: Shy. Bonds: Attractive, Military. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Paymon Fear, Male Tiefling Wizard 18
Medium (6'9") Tiefling, Neutral Evil (CR 18)
Armor Class 12
Hit Points 101 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)13 (+1) 10 (+0)11 (+0)
Skills Arcana +7, Insight +6
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 5d6-1, Ranged +8 / 5d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444

Possessions: 1200 pp. Emerald (1600 gp). Eye agate (8 gp). Brown-green garnet (40 gp). Freshwater pearl (8 gp). Aquamarine (700 gp). Violet garnet (700 gp). Iolite (20 gp). Black pearl (700 gp). Chalcedony (20 gp). Tourmaline (40 gp). 1 Major magic item.


Social Check DCs


Kriv Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man wears dark leathers with embroidery. His clothes are grease stained in places. His scarlet crest, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with finding treasure.

History: He was born in the south, but his parents moved at a very young age to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.

Motivation: Further expansion of business; and to share knowledge with the world

Ideals: Logical. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Kriv Nemmonis, Male Dragonborn Warlock 9
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Auran, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322222

Possessions: Just what you see.


Social Check DCs


Great In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has beige fur. Her face is scarred and worn.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: She was born in a small plains village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Many dire rats want her driven away; and money/treasure

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Great In the Wind, Female Tabaxi Wizard 10
Medium (5'2") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 40 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 13 (+1)8 (-1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 130 pp. Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Great Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate, and she perpetually has her glaive ready. Her fur is cut close to her head. She has a dull look in her green eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She also hits on women, regardless of circumstances.

History: She got into the Map Maker business at a young age. She worked as a nervous Map Maker and found it very stressful. She then took over the family business and is one of the better Map Maker for hire.

Motivation: She is unsatisfied with her job; and she's in love

Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Job. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Great Wind, Female Tabaxi Fighter 2
Medium (5'6") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)8 (-1) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 280 gp.


Social Check DCs

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