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NPC Generator

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Advanced [show]


Pearl Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears red trousers with pastel and black striped suspenders. She wears various colorful collared shirts. Her golden hair is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She plays an instrument quite well.

History: The child of a Hunter, who enjoyed hunting, Pearl was taken on many hunting expeditions. She moved from fad to fad and when she turned 15 she discovered poetry. She has never given up on her poetry dream.

Motivation: To get a good night's sleep; and doesn't want to be a adventurer and was forced into it by her family

Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Nature. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Pearl Whispermouse, Female Halfling Paladin 2
Small (2'9") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1600 sp. 1 Darkwood Buckler.


Social Check DCs


Kansif Cornish, Female Half-Orc [Permalink]

Personal [hide]

Description: Standing 4'10", this woman wears a lot of dark rich colors, with gold accents. With wild blonde hair. Her hazel eyes are slightly larger than normal.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a great chef.

History: Kansif hails from a village terrorized by goblins. At a young age her mother died while driving off some goblins. Her father being the stubborn sort decided to stay and helped train her in whip use. Days after completing her studies, news broke out that her hometown was attacked by goblins. Kansif was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Optimist, Gifted, Fighting. Bonds: Attractive, Enemies. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Kansif Cornish, Female Half-Orc Druid 3
Medium (4'10") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)9 (-1) 9 (-1)6 (-2)
Skills Investigation +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Dimble Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. His white hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 29. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. He was taken as a slave by a traveling circus and forced to perform He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Ideals: Entrepeneur, Logical. Flaws: Insomniac, Insane. Bonds: Slave. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Dimble Shadowcloak, Male Gnome Warlock 9
Small (3'2") Gnome, Chaotic Good (CR 9)
Armor Class 13
Hit Points 51 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Religion +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (1700 gp).


Social Check DCs


Joan Woods, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She has a large grey mantle and cape that has been intricately interwoven into her brown robe. Her silver hair is still thick. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She never swears and excessively uses polite adverbs when speaking. Further she is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She got away from her former life and has fallen to alcoholism.

Motivation: She is compelled to act according to her religious beliefs; and she is currently in port desperately looking for someone to get her out

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Religious, Slave. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Joan Woods, Female Human Cleric 1
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp. Brass mug with jade inlays (100 gp).


Social Check DCs


Dreali Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Joker. Flaws: Greedy, Insane, Mundane. Occupation: Server

Voice: Boston accent

Attributes [hide]

Dreali Yaeldrin, Male Elf Bard 8
Medium (4'7") Elf, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 14 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 7 (-2)11 (+0) 11 (+0)17 (+3)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 30000 cp.


Social Check DCs


Bertram Addington, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair is greasy and uncared for. He has several tiny amber earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Family, In love, Religious. Occupation: Mayor

Voice: Smooth and feminine

Attributes [hide]

Bertram Addington, Male Human Cleric 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)13 (+1) 8 (-1)14 (+2)
Skills Arcana +3, Athletics +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Anselm Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His hair is auburn, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Family. Occupation: Miller

Voice: Old Prospector

Attributes [hide]

Anselm Raethran, Male Half-Elf Bard 14
Medium (5'9") Half-Elf, Chaotic Good (CR 14)
Armor Class 11
Hit Points 48 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 13 (+1)17 (+3)
Skills Arcana +5, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: 1000 gp. Sard (40 gp). Jade (120 gp). Malachite (6 gp). Citrine (40 gp). Bloodstone (40 gp). Hematite (6 gp). Star rose quartz (40 gp). Brown-green garnet (120 gp). Banded agate (6 gp). Jet (120 gp). Eye agate (6 gp). Hematite (6 gp). Rhodochrosite (6 gp). White opal (500 gp). Black pearl (500 gp). Black pearl (500 gp). 1 Medium magic item.


Social Check DCs

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