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NPC Generator

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Advanced [show]


Altho Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. He has wavy chestnut hair. His hazel eyes are passionate and lively.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses divination through singing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted. Bonds: Poor, Attractive, Slave, Criminal record. Occupation: Knight

Voice: Old thin voice

Attributes [hide]

Altho Whispermouse, Male Halfling Barbarian 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)10 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he very much looks the part of a Marshal. He has styled his red hair well, parting it to the right. His ears are large.

Personality: He loves telling others what to do and how they should feel about things. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the west, but his parents moved at a very young age to the east. Balimaar was born on a far western mountains where he grew up under the tutelage of his father, an expert Marshal. He has worked as a Marshal like his father before him.

Motivation: To be a Farmer again.

Ideals: Opinionated, Impeccable. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Balimaar Mitchell, Male Human Cleric 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 6 (-2)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp.


Social Check DCs


Drifting Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She keeps her orange fur in a flapper bob. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Drifting hails from a village terrorized by orcs. After coming to the age of reason, Drifting took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now mingles about in high society.

Motivation: She uses money and sex appeal to get what she needs; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted, Fighting. Flaws: Terse. Bonds: Rich, Attractive, Enemies. Occupation: Unemployed

Voice: Speaks like tongue is numb

Attributes [hide]

Drifting Prim Posies, Female Tabaxi Sorcerer 6
Medium (4'10") Tabaxi, True Neutral (CR 6)
Armor Class 10
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)17 (+3) 11 (+0)8 (-1)
Skills Religion +6, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Auran, Ignan, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 60000 cp. Aquamarine (1500 gp). Peridot (50 gp). Pink pearl (40 gp).


Social Check DCs


Wrenn Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely blue suit with grey socks and a vest with buckled shoes. His hair is short and brown. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Wrenn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered

History: His father raised him in a mountain cabin. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He got away from his former life and has fallen to alcoholism.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Extrovert, Logical, Gifted. Flaws: Addict. Bonds: Nature. Occupation: Body Guard

Voice: Speaks with lips pursed

Attributes [hide]

Wrenn Pingun, Male Gnome Commoner 9
Small (3'5") Gnome, Neutral Good (CR 9)
Armor Class 13
Hit Points 57 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)17 (+3) 9 (-1)14 (+2)
Skills Arcana +6
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Gnoll, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 12000 sp. Amber (80 gp). Blue quartz (7 gp). Azurite (7 gp). Hematite (7 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lilli Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing left arm. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is always cut to a buzz. Her blue eyes lackadaisically let the world flow into them.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: When she was but 3 years old her parents immigrated from the east. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Lilli and her spouse have recently divorced.

Motivation: Marry her sister to traveling adventurers; and wants to work out more often

Ideals: Justice, Athletic. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Slave Trader

Voice: Scandinavian accent

Attributes [hide]

Lilli Glittergem, Female Gnome Cleric 9
Small (3'5") Gnome, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 98 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 20 (+5)14 (+2) 5 (-3)8 (-1)
Skills Athletics +4
Senses Passive Perception 7
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Xappan Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He prefers to wear flannel. His dark red hair is drawn into a tight pony tail with a dagger scrunchie. His eyes, though not visible through his cowl, are red.

Personality: Confrontational and typically high on some drug or another. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Xappan grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He's since become an addict/alcoholic.

Motivation: Regain custody of his daughter; and to reunite with his old friends

Flaws: Addict, Impulsive, PTSD. Bonds: Adventurer, Family. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Xappan Intellect, Male Tiefling Aristocrat 14
Medium (5'10") Tiefling, Neutral Good (CR 14)
Armor Class 9
Hit Points 98 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)13 (+1) 9 (-1)8 (-1)
Skills Arcana +6, Stealth +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0

Possessions: 600 pp. 1 Medium magic item.


Social Check DCs


Hamil Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. His chestnut hair is thinning but still full. He has gleaming, smiling brown eyes.

Personality: Overbrimming with self-confidence, Hamil isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Athletic, Impeccable, Persistence. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Shepherd

Voice: Thin and wheezing

Attributes [hide]

Hamil Goodbarrel, Male Halfling Commoner 2
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 0 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 5 (-3)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +3, History +3
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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