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Advanced [show]


Moon In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy brown suit. He sports a flattop fur cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of western immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Optimist. Flaws: Addict, Fearful, Disease. Bonds: Attractive, Immigrant. Occupation: Cook

Voice: Irish accent

Attributes [hide]

Moon In the Morning, Male Tabaxi Adept 6
Medium (6'10") Tabaxi, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marigold Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears many layers of old clothing at all times. With bright brown hair. Her face is scarred and worn.

Personality: She is fixated on the number 80. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She served in the navy to pay for her family's outstanding loans. When money was particularly tight she was walking through alleys when she overheard a Crown-heir hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Poor, Military. Occupation: Crown-heir

Voice: Relaxed voice

Attributes [hide]

Marigold Whispermouse, Female Halfling Ranger 8
Small (2'10") Halfling, Lawful Good (CR 8)
Armor Class 15
Hit Points 60 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 12 (+1)13 (+1) 10 (+0)10 (+0)
Skills Deception +3, History +4
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 80000 cp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Brass mug with jade inlays (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp).


Social Check DCs


Mara Dulmage, Female Half-Elf [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. With wild silver hair. This green eyed easterner is not easily forgotten.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Mara was raised in a hard working conservative environment. Her mother was a soldier and died while she was still young. Mara was left her mother's suit of armor and trained in its use and care. She has set out to sabotage the competition.

Motivation: She wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Gifted. Flaws: Emotional. Bonds: Job, Military. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Mara Dulmage, Female Half-Elf Druid 5
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 51 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 16 (+3)14 (+2) 10 (+0)14 (+2)
Skills Deception +5, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Aquan, Halfling
Attacks Melee -1 / 2d4-4, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Synthrin Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender woman dresses well, typically a more casual-formal manner. Her crest is short and brass. Her eyes are red and catlike.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born on a small isolated farm. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Synthrin and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she is compelled to act according to her religious beliefs

Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Knight

Voice: Dark and ominous

Attributes [hide]

Synthrin Linxakasendalor, Female Dragonborn Cleric 4
Medium (6'3") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)11 (+0) 17 (+3)19 (+4)
Skills Arcana +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 300 gp.


Social Check DCs


Borun Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He wears bulky red painted plate armor. He has a slight overbite and is overall scrawny. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Further he is a bit of a stoner and is frequently out of it.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He became a Roofer soon after.

Motivation: To protect his home; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Addict. Bonds: Military, Job, Guardian. Occupation: Roofer

Voice: Spanish accent

Attributes [hide]

Borun Tosscobble, Male Halfling Rogue 4
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)14 (+2) 8 (-1)12 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling, Auran, Terran
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 25000 sp.


Social Check DCs


Alvyn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a tan poncho over his likewise colored trousers and shirt. His golden hair is lengthy. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now spends his time doing works of charity.

Motivation: He's attracted to the PC; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Philantrophist. Bonds: Adventurer, Nature, Family, Has a crush. Occupation: Shepherd

Voice: Sore throat, cough

Attributes [hide]

Alvyn Folkor, Male Gnome Bard 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Armara Joy, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears skinny pants and wears a black and white robe with the hood down. Her chestnut hair is kept up in a ponytail inside a wide-brimmed hat. Her white eyes have a joyful gleam in them most of the time.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She is a Lamia in disguise. She was taken from her home at a very young age. After a long history of fighting, Armara and her spouse have recently divorced.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Slave, Adventurer. Occupation: Mason

Voice: Breathy voice

Attributes [hide]

Armara Joy, Female Tiefling Sorcerer 2
Medium (6'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 390 gp. 1 Half-Plate.


Social Check DCs

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