Fenriz Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long chestnut hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is happy with his job as a Soapmaker. He turns his eye from what people do, preferring to live and let live. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Soapmaker.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Soapmaker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Orc, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Red-brown spinel (140 gp). 4 Alchemist’s fire.
Malquis Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a blue and brown robe with the hood down. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her blonde hair is slicked back into a classic pompadour. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Malquis was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Malquis never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Passionate, Optimist. Bonds: Attractive, In love. Occupation: Mason
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 5 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 6 (-2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Giant
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 6000 sp. Cloth of gold vestments (180 gp).
Drifting Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy beige fur. She wears tight fighting clothing, which leaves very little to the imagination. She has a hunchback. Her beige fur is long and unkept. Her ears are large.
Personality: She snorts whenever she laughs or is feeling confident. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Drifting was raised in a hard working conservative environment. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Drifting grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drifting. She ran away from her former home and has been making her living as a Brewer for the past few years.
Motivation: A rival would like her out of the picture; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Job, Criminal record. Occupation: Brewer
Voice: Squeaky
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 600 gp.
Leaf Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel small hat and pastel clothes. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a cross on it. His beige fur is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: A skeptical and narcissistic man, Leaf's first love is himself. His second love is also himself. Leaf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Leaf was born in the north. At a young age he loved to build and create. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Dyer.
Motivation: His relatives are trying to arrange a marriage; and further expansion of business
Ideals: Impeccable, Persistence. Flaws: Hedonist. Bonds: Job, Family. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp.
Arava Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman wears green painted combat armor at almost all times and is in decent physical shape. Her brass crest is unkempt and raggedy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Arava was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Arava's mother didn't care for her much, and the feeling was mutual. She inherited the family business which she has now maintained for 3 years.
Motivation: She's repulsed by the PC; and sabotage a competitor
Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Hunter
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 6000 sp. Rock crystal (80 gp). Black pearl (1000 gp).
Oriel Shirley, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and typically wears a sleeveless long coat of deep grey leather and dull red iron scale mail. With wild chestnut hair. Her eyes are violet and she is always smoking a pipe.
Personality: She is calm most of the time but flees social interaction. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Oriel was born the youngest of three triplets. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. Recently she has begun working with bootleggers and crooks.
Motivation: She wants revenge against goblins; and marry her sister to traveling adventurers
Flaws: Shy, Secretive. Bonds: Family, Criminal record, Enemies. Occupation: Servant
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 150 gp.
Nazdûg Fawcett, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man is renowned for his bright white suits and hats. His hair is golden, silky, and of moderate length. His amber eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A powerful wizard made him what he is. A gifted student he started as a Ploughman, but he got bored and became a Miller. He inherited the family business which he has now maintained for 11 years.
Motivation: To protect his home; and he'd like to take his coworkers down a peg
Ideals: Fighting, Optimist. Bonds: Attractive, Mentor, Job, Guardian. Occupation: Miller
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 12)
Armor Class 10
Hit Points 90 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 200 pp.
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Their contribution stands as a beacon of hope for all adventurers!