Bucklal Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'0" and wears a fancy red suit. His right hand appears badly burned and disfigured. With bright red hair and a scraggly beard. He wears large thick round spectacles.
Personality: Bucklal is depressed about a lot of things. He tends to be a nihilist. He is a great chef.
History: The child of a Blacksmith, who enjoyed hunting, Bucklal was taken on many hunting expeditions. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He struck the Jeweler job and began his own company from there.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Nature, Job. Occupation: Jeweler
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. Obsidian (10 gp). Banded agate (10 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dustin Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light yellow in addition to tight pants. He has a moderate pudge and is not very fit. He wears a colorful flower in his auburn hair. His blue eyes dart from person to person.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He doesn't get along with people that don't share his tastes; and he's looking for his big break
Ideals: Philantrophist, Impeccable. Bonds: Attractive, Rich, Military, Adventurer. Occupation: Junk Dealer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 600 gp.
Surina Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a robe, a symbol of her god around her neck, and a halberd on her belt. Her silver crest is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is witty, but her monotone delivery comes off as unnerving She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born in the west her family was never financially stable. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Fighting, Joker. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Guard
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Aym Caution, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a custom-built plate barding that's adorned with green lining and desert motifs. Her hair is chestnut and curly. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to make people angry or surprised. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she is greedy
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Family, Enemies. Occupation: Weaver
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Giant, Aquan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 500 gp.
Mary Gresham, Female Human [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears suspenders and brown workpants. Her shirt is red, and she wears a heavy brown leather apron most of the time. Her black hair is smooth and relatively long. Her eyes are gray and catlike.
Personality: She is almost excessively polite to everyone, even when angry. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the north was not economically sound they moved to her current location. She left for the south, certain she would find work there.
Motivation: Her relatives are trying to arrange a marriage; and to unite with her sister
Flaws: Shy, Fearful. Bonds: Rich, Immigrant, Family. Occupation: Mayor
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 170 gp. 1 Masterwork Common Ranged Weapon.
Menny Beren, Female Gnome [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her skin is also unnaturally pale. Her blonde hair is still thick. She has green eyes and a tan hat with a brown feather.
Personality: She speaks before she thinks and is too direct. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Menny was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Menny was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Menny decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: To reunite with her old friends; and she has decided she is irredeemable
Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Poor, Criminal record, Adventurer. Occupation: Butcher
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp. Deep blue spinel (300 gp). Smoky quartz (40 gp). Golden pearl (140 gp). Obsidian (13 gp). 1 Minor magic item.
Anbera Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She is bristling with hidden weapons, mostly maces and longswords. Her hair is brown and very short. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Detective, her mother struggled to pay the bills. She moved out west to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture
Ideals: Joker. Flaws: Addict, Terse. Bonds: Criminal record, Poor. Occupation: Brewer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Orc, Giant, Druidic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: Violet garnet (800 gp). Coral (70 gp). Eye agate (16 gp).
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