Windy In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, brown, dusty cloak. He keeps his white fur in a pixie cut. His face is covered beneath a completely black helmet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Further he is a bit of a stoner and is frequently out of it.
History: He was born in the east. A few years later when the south was not economically sound they moved to his current location. He's since become an addict/alcoholic.
Motivation: He wants to meet his childhood hero; and to settle down with his crush
Flaws: Ugly, Terse, Addict. Bonds: Poor, Immigrant. Occupation: Carpenter
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 27 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 cp.
Lerissa Destiny, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'5". She is generally shirtless and showing off her tattooed chest, and her gloved hand is found clutching a halberd. She wears a colorful flower in her red hair. Her half smiles and gold eyes are beguiling and draw you in.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She has had some formal writing training, and achieved minor success. By chance she met her brother recently and the two have been together since.
Motivation: To prove her worth to the world; and marry her brother to traveling adventurers
Ideals: Artistic, Professionalism. Flaws: Impulsive. Bonds: Attractive, Religious, Family. Occupation: Layabout
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Ignan, Elven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 260 gp. Sard (20 gp). Black pearl (200 gp). Peridot (20 gp). 1 Half-Plate.
Veit Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'1" and wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy auburn hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has a minor phobia of water and hates getting wet.
History: Veit was raised in a hard working conservative environment. Veit liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: A deep hatred of giants.
Flaws: Fearful. Bonds: Attractive, Enemies, Job, Nature. Occupation: Herbalist
Voice: Speaks with a cold
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 110 pp. 1 Masterwork Common Melee.
Marastyr Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her auburn hair has been sun bleached extensively. She has gleaming, smiling amber eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She uses divination through singing.
History: She got into the Sailor business at a young age. A gifted student she started as a Interpreter, but she got bored and became a Sailor. She has been saving her money to try and buy her brother's freedom.
Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg
Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp.
Juliana Perceval Burke, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear yellow clothing when she does not wear armor. Her moppish silver hair is in a traditional bowl cut. Her eyes, though not visible through her cowl, are violet.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born at the edge of vast mountains. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She used her abilities to travel the world and help people.
Motivation: She feels the way she acts is they only way to get by in the world; and a strong sense of loyalty to dragonborn people
Ideals: Athletic, Optimist, Philantrophist, Impeccable. Flaws: Racist. Bonds: Nature. Occupation: Mercenary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'7") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1000 sp.
Oriel Shelly, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She likes to wear brown tank tops with green skirt. She keeps her chestnut hair in a flapper bob. She has gray eyes and a brown hat with a green feather.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Oriel was raised in a hard working conservative environment. There was a wharf not far from home where she often wandered off to fish. She ran away from her former home and has been making her living as a Mercenary for the past few years.
Motivation: She is a bit of a kleptomaniac; and she is unsatisfied with her job
Bonds: Adventurer, Job, Nature, Criminal record. Occupation: Mercenary
Voice: Sleepy voice
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Terran, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. 1 Masterwork Common Melee.
Oolah Marlowe, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a white wide-brimmed hat and white clothes. Her blonde hair is smooth and relatively long. She has gleaming, smiling brown eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has drifted from career to career and currently works as a Bowyer.
Motivation: Balancing her hectic life and new Bowyer responsibilities is difficult.
Flaws: Antagonistic, Fearful. Bonds: Nature, Job. Occupation: Bowyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 10)
Armor Class 10
Hit Points 38 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 1200 gp. Azurite (4 gp).
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