Glim Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a tan poncho over his likewise colored trousers and shirt. His hair is short and red. His brown eyes dart from person to person to random spaces in the air.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Glim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Unemployed business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Unemployed for hire.
Motivation: Regain custody of his son; and to reunite with his absent mother
Flaws: Depressed, Hedonist. Bonds: Job, Family. Occupation: Unemployed
Voice: Russian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Caramip Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'5". She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has red hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in a small village she learned the ways of the warrior from her mother. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Caramip grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Caramip. She became a Actor soon after.
Motivation: Wants to work out more often; and she is a bit of a kleptomaniac
Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Criminal record, Job. Occupation: Actor
Voice: Draws out vowels
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 22000 sp.
Quillathe Mitchell, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and is generally shirtless and showing off her tattooed chest. She wears her hair in dreadlocks. She wears large thick round spectacles.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is frequently practicing swordplay.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Apothecary arts, while her father instructed her in etiquette, music and courtly manner. She found a children's book about a Half-Elf Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Her spouse's relatives view her with great suspicion; and obtaining odd cultural human artifacts is her passion
Ideals: Disciplined. Bonds: Military, Rich, Adventurer, Family. Occupation: Apothecary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Auran, Draconic, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Kallista Anguish, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She wears bulky green painted plate armor. She has a hunchback. Her hair is red and curly. Her white eyes lackadaisically let the world flow into them.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Blacksmith arts, while her father instructed her in etiquette, music and courtly manner. Her mother was a soldier and died while she was still young. Kallista was left her mother's suit of armor and trained in its use and care. She now mingles about in high society.
Motivation: She wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich, Military. Occupation: Blacksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 58 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 700 pp. A miniature golden chest with tiny emeralds lining the top (70 gp). Cloth of gold vestments (70 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). A delicate brass dragon egg (30 gp). Brass mug with jade inlays (100 gp). Jeweled anklet (2000 gp). Cloth of gold vestments (70 gp). Gold music box (2000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Fire opal pendant on a fine gold chain (1900 gp). Gold and topaz bottle stopper cork (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Cloth of gold vestments (70 gp). 1 Minor magic item. 1 Minor magic item.
Left-Handed Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a perfectly clean shirt and pair of pants. His gray fur, when down, is lengthy. His eyes are likewise blue.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Attractive, Rich, Religious. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 10000 cp. Banded agate (13 gp). Rich purple corundum (600 gp).
Azaki Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He wears tan trousers with brown and blue striped suspenders. He wears various colorful collared shirts. He wears his silver hair up in a very large beehive style do. His eyes are hazel and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.
History: Azaki was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He struck the Bounty Hunter job and began his own company from there.
Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg
Ideals: Professionalism, Pacifist. Bonds: Job, Rich, Religious. Occupation: Bounty Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 2600 sp.
Leaf Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red fur is lengthy and is close to two feet long. His blue eyes peer out from beneath his wide-brimmed brown hat.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Servant
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!