Roondar Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and is renowned for his bright tan suits and hats. His long red hair reaches down to his waist. His hazel eyes dart from person to person.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.
History: Roondar was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's since become an addict/alcoholic.
Motivation: He wants to meet his childhood hero; and to get a good night's sleep
Flaws: Ugly, Disease, Addict, Insomniac. Bonds: Adventurer, Family. Occupation: Layabout
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp.
Spring In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin black vertical stripes and green pants. His beige fur is knotted and matted. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He works hard and plays hard.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the south; and wants to have a good time and be beloved
Ideals: Entrepeneur. Flaws: Shy, Hedonist. Bonds: Military, Nature. Occupation: Assassin
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Chrysoberyl (100 gp).
Emeny Flows, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman wears light armors faded through time and improper care. Her clothes are grease stained in places. She keeps her red hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She can speak with the recently deceased. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Born to a poor family in the city she treasured whatever gifts she got. Emeny was born on a far northern island where she grew up under the tutelage of her mother, an expert Shepherd. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and nothing but the best is good enough for her
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cloak Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His gray fur is slicked back into a classic pompadour. His copper eyes peer out from beneath his feathered brown hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.
History: He was born to loving parents in a slum to the west. He has had some formal writing training, and achieved minor success. He struck the Cartwright job and began his own company from there.
Motivation: Expand his business; and sabotage a competitor
Ideals: Gifted, Artistic. Bonds: Poor, Job. Occupation: Cartwright
Voice: Indian accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 200 sp.
Himo Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a custom-built plate barding that's adorned with blue lining and desert motifs. His skin is also unnaturally pale. His head has been shaved. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He plays an instrument quite well.
History: He comes from a rich eastern family. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Artistic, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 11)
Armor Class 13
Hit Points 22 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 5 (-3) | 5 (-3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 240 pp. Banded agate (9 gp). Rhodochrosite (9 gp). Golden yellow topaz (1500 gp). Golden yellow topaz (1500 gp). Onyx (50 gp). Zircon (50 gp). Iolite (50 gp). Jasper (50 gp). Jasper (50 gp). Star rose quartz (50 gp).
Grumbar Everleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He has brown hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is extraordinarily eccentric. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Born in a small village he learned the ways of the warrior from his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Artistic, Fighting. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Mayor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 7000 cp.
Gimurt Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears bulky grey painted plate armor. With a patchy chestnut beard and wild chestnut hair. His face is covered beneath a completely black helmet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Gimurt does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a pair of adventurers, Gimurt grew up listening to his mother's many stories. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Military, Adventurer. Occupation: Marshal
Voice: Dutch accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 310 gp.
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Their contribution stands as a beacon of hope for all adventurers!